Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest:

These are my recent Pin​board​.in links:

  • Nicholas Rombes: Punk | berfrois

    “Most iron­i­cally, being based in the hope­lessly lost cul­tural void of Ann Arbor, a noto­ri­ous mecca for the last sur­viv­ing rem­nants of the pseudo-​​intellectual street peo­ple move­ment that said much and accom­plished little…”

    punk history-​​is-​​a-​​feature-​​not-​​a-​​bug cultural-​​dynamics ha-​​ha-​​only-​​semiserious
  • [1112.5309] POWERPLAY: Train­ing an Increas­ingly Gen­eral Prob­lem Solver by Con­tin­u­ally Search­ing for the Sim­plest Still Unsolv­able Problem

    An amus­ing col­lec­tion of what seem to be half-​​remembered ideas gleaned from his visit to the GPTP work­shop in Ann Arbor two years ago, pre­sented as his own inven­tions and with­out cita­tion or men­tion of the dozen peo­ple who actu­ally do this work. His keynote, as I remem­ber it, essen­tially revolved around him point­ing out how influ­en­tial his work should have been all along, if only we had both­ered to cite him as we should have done, because he thought up the core con­cepts of genetic pro­gram­ming well before any of us claimed we had. This is pretty much a camel’s-back straw for me. If there is a bet­ter argu­ment for com­pletely boy­cotting the cita­tion sys­tem and rely­ing on per­sonal asso­ci­a­tion and named schools rather than pub­li­ca­tion, I have not yet encoun­tered it. So remem­ber poor oppressed grad­u­ate and post­doc kids: when I cite your work by sim­ply nam­ing you per­son­ally, and not your advi­sor or your insti­tu­tion, and not even your pub­li­ca­tion or jour­nal but merely YOU PERSONALLY, it’s because you per­son­ally deserve the credit, not any of those other leeches. Got that?

    now-​​this-​​really-​​pisses-​​me-​​off-​​to-​​no-​​end
  • [1203.0856] Online Dis­crim­i­na­tive Dic­tio­nary Learn­ing for Image Clas­si­fi­ca­tion Based on Block-​​Coordinate Descent Method

    “Pre­vi­ous researches have demon­strated that the frame­work of dic­tio­nary learn­ing with sparse cod­ing, in which sig­nals are decom­posed as lin­ear com­bi­na­tions of a few atoms of a learned dic­tio­nary, is well adept to recon­struc­tion issues. This frame­work has also been used for dis­crim­i­na­tion tasks such as image clas­si­fi­ca­tion. To achieve bet­ter per­for­mances of clas­si­fi­ca­tion, experts develop sev­eral meth­ods to learn a dis­crim­i­na­tive dic­tio­nary in a super­vised man­ner. How­ever, another issue is that when the data become extremely large in scale, these meth­ods will be no longer effec­tive as they are all batch-​​oriented approaches. For this rea­son, we pro­pose a novel online algo­rithm for dis­crim­i­na­tive dic­tio­nary learn­ing, dubbed textbf{ODDL} in this paper. First, we intro­duce a lin­ear clas­si­fier into the con­ven­tional dic­tio­nary learn­ing for­mu­la­tion and derive a dis­crim­i­na­tive dic­tio­nary learn­ing prob­lem. Then, we exploit an online algo­rithm to solve the derived prob­lem. Unlike the most exist­ing approaches which update dic­tio­nary and clas­si­fier alter­nately via iter­a­tively solv­ing sub-​​problems, our approach directly explores them jointly. Mean­while, it can largely shorten the run­time for train­ing and is also par­tic­u­larly suit­able for large-​​scale clas­si­fi­ca­tion issues. To eval­u­ate the per­for­mance of the pro­posed ODDL approach in image recog­ni­tion, we con­duct some exper­i­ments on three well-​​known bench­marks, and the exper­i­men­tal results demon­strate ODDL is fairly promis­ing for image clas­si­fi­ca­tion tasks.”

    image-​​analysis image-​​segmentation algo­rithms nudge-​​targets
  • [1203.3271] The ther­mo­dy­nam­ics of prediction

    “A sys­tem respond­ing to a sto­chas­tic dri­ving sig­nal can be inter­preted as com­put­ing, by means of its dynam­ics, an (implicit) model of the envi­ron­men­tal vari­ables. The system’s state retains infor­ma­tion about past envi­ron­men­tal fluc­tu­a­tions, and a frac­tion of this infor­ma­tion is pre­dic­tive of future ones. The remain­ing non­pre­dic­tive infor­ma­tion reflects model com­plex­ity that does not improve pre­dic­tive power, and rep­re­sents the inef­fec­tive­ness of the model. We expose the fun­da­men­tal equiv­a­lence between this model inef­fi­ciency and ther­mo­dy­namic inef­fi­ciency, mea­sured by the energy dis­si­pated dur­ing the inter­ac­tion between sys­tem and envi­ron­ment. Our results hold arbi­trar­ily far from ther­mo­dy­namic equi­lib­rium and are applic­a­ble to a wide range of sys­tems, includ­ing bio­mol­e­c­u­lar machines. They high­light a pro­found con­nec­tion between the effec­tive use of infor­ma­tion and effi­cient ther­mo­dy­namic oper­a­tion: any sys­tem con­structed to keep mem­ory about its envi­ron­ment and to oper­ate ener­get­i­cally effi­ciently has to be predictive.”

    mod­el­ing philosophy-​​of-​​science information-​​theory physics ther­mo­dy­nam­ics talking-​​about-​​a-​​model-​​is-​​a-​​model pragmatism-it-ain’t
  • [1203.3434] On the Impact of Infor­ma­tion Tech­nolo­gies on Soci­ety: an His­tor­i­cal Per­spec­tive through the Game of Chess

    “The game of chess as always been viewed as an iconic rep­re­sen­ta­tion of intel­lec­tual prowess. Since the very begin­ning of com­puter sci­ence, the chal­lenge of being able to pro­gram a com­puter capa­ble of play­ing chess and beat­ing humans has been alive and used both as a mark to mea­sure hardware/​software pro­gresses and as an ongo­ing pro­gram­ming chal­lenge lead­ing to numer­ous dis­cov­er­ies. In the early days of com­puter sci­ence it was a topic for spe­cial­ists. But as com­put­ers were democ­ra­tized, and the strength of chess engines began to increase, chess play­ers started to appro­pri­ate to them­selves these new tools. We show how these inter­ac­tions between the world of chess and infor­ma­tion tech­nolo­gies have been her­ald of broader social impacts of infor­ma­tion tech­nolo­gies. The game of chess, and more broadly the world of chess (chess play­ers, lit­er­a­ture, com­puter soft­wares and web­sites ded­i­cated to chess, etc.), turns out to be a sur­pris­ingly and par­tic­u­larly sharp indi­ca­tor of the changes induced in our every­day life by the infor­ma­tion tech­nolo­gies. More­over, in the same way that chess is a mod­eliza­tion of war that cap­tures the raw fea­tures of strate­gic think­ing, chess world can be seen as small soci­ety mak­ing the study of the infor­ma­tion tech­nolo­gies impact eas­ier to ana­lyze and to grasp.”

    touch­stones his­tory algo­rithms history-​​of-​​science computer-​​science
  • Share Books | berfrois

    “Libraries are a recog­ni­tion that schol­ar­ship and cul­ture are more than the busi­ness of cre­at­ing and con­sum­ing. They are a human con­ver­sa­tion, and libraries pro­vide com­mon ground where that con­ver­sa­tion can take place and be remem­bered. By tak­ing aim at the right for the pub­lic to main­tain this con­ver­sa­tion and its mem­ory, pub­lish­ers have shown us what we have to lose. It’s time we resisted the out­sourc­ing of our com­mon her­itage by occu­py­ing the library.”

    Occupy libraries intellectual-​​property open-​​access public-​​policy activism
  • [1112.3307] Poly­tope Codes Against Adver­saries in Networks

    “Net­work cod­ing is stud­ied when an adver­sary con­trols a sub­set of nodes in the net­work of lim­ited quan­tity but unknown loca­tion. This prob­lem is shown to be more dif­fi­cult than when the adver­sary con­trols a given num­ber of edges in the net­work, in that lin­ear codes are insuf­fi­cient. To solve the node prob­lem, the class of Poly­tope Codes is intro­duced. Poly­tope Codes are con­stant com­po­si­tion codes oper­at­ing over bounded poly­topes in inte­ger vec­tor fields. The poly­tope struc­ture cre­ates addi­tional com­plex­ity, but it induces prop­er­ties on mar­ginal dis­tri­b­u­tions of code vec­tors so that validi­ties of code­words can be checked by inter­nal nodes of the net­work. It is shown that Poly­tope Codes achieve a cut-​​set bound for a class of pla­nar net­works. It is also shown that this cut-​​set bound is not always tight, and a tighter bound is given for an exam­ple network.”

    cryp­tog­ra­phy pri­vacy algo­rithms nudge-​​targets network-​​theory com­mu­ni­ca­tion
  • [1203.3353] Solv­ing Struc­ture with Sparse, Randomly-​​Oriented X-​​ray Data

    “Single-​​particle imag­ing exper­i­ments of bio­mol­e­cules at x-​​ray free-​​electron lasers (XFELs) require pro­cess­ing of hun­dreds of thou­sands (or more) of images that con­tain very few x-​​rays. Each low-​​flux image of the dif­frac­tion pat­tern is pro­duced by a sin­gle, ran­domly ori­ented par­ti­cle, such as a pro­tein. We demon­strate the fea­si­bil­ity of col­lect­ing data at these extremes, aver­ag­ing only 2.5 pho­tons per frame, where it seems doubt­ful there could be infor­ma­tion about the state of rota­tion, let alone the image con­trast. This is accom­plished with an expec­ta­tion max­i­miza­tion algo­rithm that processes the low-​​flux data in aggre­gate, and with­out any prior knowl­edge of the object or its ori­en­ta­tion. The ver­sa­til­ity of the method promises, more gen­er­ally, to rede­fine what mea­sure­ment sce­nar­ios can pro­vide use­ful sig­nal in the high-​​noise regime.”

    structural-​​biology image-​​analysis crys­tal­log­ra­phy algo­rithms inverse-​​problems nudge-​​targets sta­tis­tics
  • [1203.3203] An effi­cient algo­rithm for gen­er­at­ing AoA networks

    “The activ­i­ties, in project sched­ul­ing, can be rep­re­sented graph­i­cally in two dif­fer­ent ways, by either assign­ing the activ­i­ties to the nodes ‘AoN’ directed acyclic graph (dag) or to the arcs ‘AoA dag’. In this paper, a new algo­rithm is pro­posed for gen­er­at­ing, for a given project sched­ul­ing prob­lem, an Activity-​​on-​​Arc dag start­ing from the Activity-​​on-​​Node dag using the con­cepts of line graphs of graphs.”

    sched­ul­ing operations-​​research algo­rithms graph-​​theory
  • [1203.3341] A Com­par­i­son of Multi-​​Parametric Pro­gram­ming, Mixed-​​Integer Pro­gram­ming, Gra­di­ent Descent Based, and the Embed­ding Approach on Four Pub­lished Hybrid Opti­mal Con­trol Examples

    “…Com­mon mis­con­cep­tions regard­ing the embed­ding approach are addressed includ­ing whether or not it results in an aver­age value con­trol model (no), is nec­es­sary to “tweak” the algo­rithm to get bang-​​bang solu­tions (no), requires infi­nite switch­ing (no), has real-​​time capa­bil­ity (yes), or reduc­tion to a clas­si­cal non­lin­ear opti­miza­tion prob­lem (a desir­able yes).”

    control-​​theory operations-​​research algo­rithms numerical-​​methods philosophy-​​of-​​engineering design-​​patterns nudge-​​targets
  • [1203.3270] Extrac­tion of Facial Fea­ture Points Using Cumu­la­tive Histogram

    “This paper pro­poses a novel adap­tive algo­rithm to extract facial fea­ture points auto­mat­i­cally such as eye­brows cor­ners, eyes cor­ners, nos­trils, nose tip, and mouth cor­ners in frontal view faces, which is based on cumu­la­tive his­togram approach by vary­ing dif­fer­ent thresh­old val­ues. At first, the method adopts the Viola-​​Jones face detec­tor to detect the loca­tion of face and also crops the face region in an image. From the con­cept of the human face struc­ture, the six rel­e­vant regions such as right eye­brow, left eye­brow, right eye, left eye, nose, and mouth areas are cropped in a face image. Then the his­togram of each cropped rel­e­vant region is com­puted and its cumu­la­tive his­togram value is employed by vary­ing dif­fer­ent thresh­old val­ues to cre­ate a new fil­ter­ing image in an adap­tive way. The con­nected com­po­nent of inter­ested area for each rel­e­vant fil­ter­ing image is indi­cated our respec­tive fea­ture region. A sim­ple lin­ear search algo­rithm for eye­brows, eyes and mouth fil­ter­ing images and con­tour algo­rithm for nose fil­ter­ing image are applied to extract our desired cor­ner points auto­mat­i­cally. The method was tested on a large BioID frontal face data­base in dif­fer­ent illu­mi­na­tions, expres­sions and light­ing con­di­tions and the exper­i­men­tal results have achieved aver­age suc­cess rates of 95.27%.”

    image-​​segmentation image-​​analysis face-​​recognition algo­rithms nudge-​​targets
  • [1203.3284] Effi­cient Enu­mer­a­tion of the Directed Binary Per­fect Phy­lo­ge­nies from Incom­plete Data

    “We study a character-​​based phy­logeny recon­struc­tion prob­lem when an incom­plete set of data is given. More specif­i­cally, we con­sider the sit­u­a­tion under the directed per­fect phy­logeny assump­tion with binary char­ac­ters in which for some species the states of some char­ac­ters are miss­ing. Our main object is to give an effi­cient algo­rithm to enu­mer­ate (or list) all per­fect phy­lo­ge­nies that can be obtained when the miss­ing entries are com­pleted. While a sim­ple branch-​​and-​​bound algo­rithm (B&B) shows a the­o­ret­i­cally good per­for­mance, we pro­pose another approach based on a zero-​​suppressed binary deci­sion dia­gram (ZDD). Exper­i­men­tal results on ran­domly gen­er­ated data exhibit that the ZDD approach out­per­forms B&B. We also prove that count­ing the num­ber of phy­lo­ge­netic trees con­sis­tent with a given data is #P-​​complete, thus pro­vid­ing an evi­dence that an effi­cient ran­dom sam­pling seems hard.”

    phy­lo­ge­net­ics inverse-​​problems genet­ics algo­rithms sta­tis­tics nudge-​​targets
  • [1203.0879] Design­ing and using prior knowl­edge for phase retrieval

    “In this work we develop an algo­rithm for sig­nal recon­struc­tion from the mag­ni­tude of its Fourier trans­form in a sit­u­a­tion where some (non-​​zero) parts of the sought sig­nal are known. Although our method does not assume that the known part com­prises the bound­ary of the sought sig­nal, this is often the case in microscopy: a spec­i­men is placed inside a known mask, which can be thought of as a known light source that sur­rounds the unknown sig­nal. There­fore, in the past, sev­eral algo­rithms were sug­gested that solve the phase retrieval prob­lem assum­ing known bound­ary val­ues. Unlike our method, these meth­ods do rely on the fact that the known part is on the bound­ary. Besides the recon­struc­tion method we give an expla­na­tion of the phe­nom­ena observed in pre­vi­ous work: the recon­struc­tion is much faster when there is more energy con­cen­trated in the known part. Quite sur­pris­ingly, this can be explained using our pre­vi­ous results on phase retrieval with approx­i­mately known Fourier phase.”

    image-​​analysis image-​​processing learn­ing inverse-​​problems algo­rithms nudge-​​targets
  • [1203.3415] A New Approach to Count Pat­tern Motifs Using Com­bi­na­to­r­ial Techniches

    “We pro­posed two new exact algo­rithms to detect net­work motifs of size 3 and 4. Con­sid­er­ing that motifs need to count the iso­mor­phic pat­terns in the orig­i­nal graph $G(V,E)$ and in a set of ran­dom­ized graphs, the fol­low­ing com­plex­i­ties con­cern about count iso­mor­phic pat­terns in a sin­gle graph. Let $m=|E|$ and let $a(G)$ be the arboric­ity of $G$. Assume $|E|geq|V|$. We describe a $O(a(G)m)$ time com­plex­ity algo­rithm to count iso­mor­phic pat­terns of size 3. The com­plex­ity is a $O({msqrt{m}})$ in the worst graph. The sec­ond algo­rithm is a $O(m^2)$ com­plex­ity algo­rithm to count iso­mor­phic pat­terns of size 4. The final result was expres­sive faster when com­pared with other imple­mented algorithms.”

    network-​​theory graph-​​theory algo­rithms nudge-​​targets

Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest:

These are my recent Pin​board​.in links:

  • [1203.1644] The B36/​S125 “2×2″ Life-​​Like Cel­lu­lar Automaton

    “The B36/​S125 (or “2x2”) cel­lu­lar automa­ton is one that takes place on a 2D square lat­tice much like Conway’s Game of Life. Although it exhibits high-​​level behav­iour that is sim­i­lar to Life, such as chaotic but even­tu­ally sta­ble evo­lu­tion and the exis­tence of a nat­ural diag­o­nal glider, the indi­vid­ual objects that the rule con­tains gen­er­ally look very dif­fer­ent from their Life coun­ter­parts. In this arti­cle, a his­tory of notable dis­cov­er­ies in the 2×2 rule is pro­vided, and the fun­da­men­tal pat­terns of the automa­ton are described. Some the­o­ret­i­cal results are derived along the way, includ­ing a proof that the speed lim­its for diag­o­nal and orthog­o­nal space­ships in this rule are c/​3 and c/​2, respec­tively. A Mar­go­lus block cel­lu­lar automa­ton that 2×2 emu­lates is inves­ti­gated, and in par­tic­u­lar a fam­ily of oscil­la­tors made up entirely of 2 x 2 blocks are ana­lyzed and used to show that there exist oscil­la­tors with period 2m(2k — 1) for any inte­gers m,k geq 1.”

    cellular-​​automata artificial-​​life discrete-​​mathematics emer­gence mathematical-​​recreations nudge-​​targets
  • [1203.1034] Gen­eral Com­plex Poly­no­mial Root Solver and Its Fur­ther Opti­miza­tion for Binary Microlenses

    “We present a new algo­rithm to solve poly­no­mial equa­tions, and pub­lish its code, which is 1.6−3 times faster than the ZROOTS sub­rou­tine that is com­mer­cially avail­able from Numer­i­cal Recipes, depend­ing on appli­ca­tion. The largest improve­ment, when com­pared to naive solvers, comes from a fail-​​safe pro­ce­dure that per­mits us to skip the major­ity of the cal­cu­la­tions in the great major­ity of cases, with­out risk­ing cat­a­strophic fail­ure in the few cases that these are actu­ally required. Sec­ond, we iden­tify a dis­crim­i­nant that enables a ratio­nal choice between Laguerre’s Method and Newton’s Method (or a new inter­me­di­ate method) on a case-​​by-​​case basis. We briefly review the his­tory of root solv­ing and demon­strate that “Newton’s Method” was dis­cov­ered nei­ther by New­ton (1671) nor by Raph­son (1690), but only by Simp­son (1740). Some of the argu­ments lead­ing to this con­clu­sion were first given by the British his­to­rian of sci­ence Nick Koller­strom in 1992, but these do not appear to have pen­e­trated the astro­nom­i­cal com­mu­nity. Finally, we argue that Numer­i­cal Recipes should vol­un­tar­ily sur­ren­der its copy­right pro­tec­tion for non-​​profit appli­ca­tions, despite the fact that, in this par­tic­u­lar case, such pro­tec­tion was the major stim­u­lant for devel­op­ing our improved algorithm.”

    algo­rithms numerical-​​methods optics nudge-​​targets
  • [1203.1065] Sub­space clus­ter­ing of high-​​dimensional data: a pre­dic­tive approach

    “In sev­eral appli­ca­tion domains, high-​​dimensional obser­va­tions are col­lected and then analysed in search for nat­u­rally occur­ring data clus­ters which might pro­vide fur­ther insights about the nature of the prob­lem. In this paper we describe a new approach for par­ti­tion­ing such high-​​dimensional data. Our assump­tion is that, within each clus­ter, the data can be approx­i­mated well by a lin­ear sub­space esti­mated by means of a prin­ci­pal com­po­nent analy­sis (PCA). The pro­posed algo­rithm, Pre­dic­tive Sub­space Clus­ter­ing (PSC) par­ti­tions the data into clus­ters while simul­ta­ne­ously esti­mat­ing cluster-​​wise PCA para­me­ters. The algo­rithm min­imises an objec­tive func­tion that depends upon a new mea­sure of influ­ence for PCA mod­els. A penalised ver­sion of the algo­rithm is also described for car­ry­ing our simul­ta­ne­ous sub­space clus­ter­ing and vari­able selec­tion. The con­ver­gence of PSC is dis­cussed in detail, and exten­sive sim­u­la­tion results and com­par­isons to com­pet­ing meth­ods are pre­sented. The com­par­a­tive per­for­mance of PSC has been assessed on six real gene expres­sion data sets for which PSC often pro­vides state-​​of-​​art results.”

    ain’t-performance-space sta­tis­tics clus­ter­ing cure-​​for-​​dimensionality algo­rithms
  • [1203.1067] Cor­ti­cal free asso­ci­a­tion dynam­ics: dis­tinct phases of a latch­ing network

    “… The occur­rence and dura­tion of latch­ing dynam­ics is found through sim­u­la­tions to depend crit­i­cally on the strength of local attrac­tor states, expressed in the Potts model by a para­me­ter w. Here we describe with sim­u­la­tions and then ana­lyt­i­cally the bound­aries between dis­tinct phases of no latch­ing, of tran­sient and sus­tained latch­ing, deriv­ing a phase dia­gram in the plane w-​​T, where T param­e­trizes ther­mal noise effects. Impli­ca­tions for real cor­ti­cal dynam­ics are briefly reviewed in the conclusions.”

    neural-​​networks biologically-​​inspired dynamical-​​systems emergent-​​design nudge-​​targets
  • Fright­en­ingly Ambi­tious Startup Ideas

    “One of the more sur­pris­ing things I’ve noticed while work­ing on Y Com­bi­na­tor is how fright­en­ing the most ambi­tious startup ideas are. In this essay I’m going to demon­strate this phe­nom­e­non by describ­ing some. Any one of them could make you a bil­lion­aire. That might sound like an attrac­tive prospect, and yet when I describe these ideas you may notice you find your­self shrink­ing away from them.”

    every-​​idea-​​is-​​born star­tups inno­va­tion
  • [1201.6054] Attain­abil­ity in Repeated Games with Vec­tor Payoffs

    “We intro­duce the con­cept of attain­able sets of pay­offs in two-​​player repeated games with vec­tor pay­offs. A set of pay­off vec­tors is called {em attain­able} if player 1 can ensure that there is a finite hori­zon $T$ such that after time $T$ the dis­tance between the set and the cumu­la­tive pay­off is arbi­trar­ily small, regard­less of what strat­egy player 2 is using. This paper focuses on the case where the attain­able set con­sists of one pay­off vec­tor. In this case the vec­tor is called an attain­able vec­tor. We study prop­er­ties of the set of attain­able vec­tors, and char­ac­ter­ize when a spe­cific vec­tor is attain­able and when every vec­tor is attainable.”

    game-​​theory agent-​​based multiobjective-​​optimization nudge-​​targets
  • [1203.1080] Data Struc­ture Lower Bounds on Ran­dom Access to Grammar-​​Compressed Strings

    “In this paper we inves­ti­gate the prob­lem of build­ing a sta­tic data struc­ture that rep­re­sents a string s using space close to its com­pressed size, and allows fast access to indi­vid­ual char­ac­ters of s. …”

    gram­mars algo­rithms nudge-​​targets

Items of some interest:

These are my recent Pin​board​.in links: