These are my recent Pinboard.in links:
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[1201.5604] Discrete and Fuzzy Dynamical Genetic Programming in the XCSF Learning Classifier System
"A number of representation schemes have been presented for use within Learning Classifier Systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF Learning Classifier System. In particular, asynchronous Random Boolean Networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous Fuzzy Logic Networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems."
Kauffman-networks learning-classifier-systems genetic-programming nudge-targets interesting
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[1201.4899] I Like Her more than You: Self-determined Communities
"In this paper we define what we call an affinity system, which is a set of individuals, each with a vector characterizing its preference for all other individuals in the set. The preference of a member can be given either by a ranking of all members or by a weighted vector that defines the degrees of its affinity to others. Affinity systems are useful for modeling social systems as well as general data sets, as social interactions are often determined by affinities among the members. We also define a natural notion of (potentially overlapping) communities in an affinity system, in which the members of a given community collectively prefer each other to anyone else outside the community. Thus these communities are "self-determined" or "self-certified" by the affinity system. We provide a tight polynomial bound on the number of self-determined communities as a function of the robustness of the community. Moreover, we present a polynomial-time algorithm for enumerating these communities, as well as a local algorithm with a strong stochastic performance guarantee that can find a community in time nearly linear in the of size the community.…"
network-theory social-capital social-dynamics self-assembly agent-based graph-theory algorithms complexology nudge-targets
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[1201.5076] Technical Report #SEHIR-IE-VA-12-1: Optimal Obstacle Placement with Disambiguations
"We introduce the optimal obstacle placement with disambiguations problem wherein the goal is to place true obstacles in an environment cluttered with false obstacles so as to maximize the total traversal length of a navigating agent (NAVA). Prior to the traversal, NAVA is given location information and probabilistic estimates of each disk-shaped hindrance (hereinafter referred to as disk) being a true obstacle. The NAVA can disambiguate a disk's status only when situated on its boundary. There exists an obstacle placing agent (OPA) that locates obstacles prior to NAVA's traversal. The goal of OPA is to place true obstacles in between the clutter in such a way that NAVA's traversal length is maximized in a game-theoretic sense.…"
agent-based game-theory robotics disambiguation-design nudge-targets military-applications algorithms
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"We review the observations and the basic laws describing the essential aspects of collective motion — being one of the most common and spectacular manifestation of coordinated behavior. Our aim is to provide a balanced discussion of the various facets of this highly multidisciplinary field, including experiments, mathematical methods and models for simulations, so that readers with a variety of background could get both the basics and a broader, more detailed picture of the field. The observations we report on include systems consisting of units ranging from macromolecules through metallic rods and robots to groups of animals and people. Some emphasis is put on models that are simple and realistic enough to reproduce the numerous related observations and are useful for developing concepts for a better understanding of the complexity of systems consisting of many simultaneously moving entities. As such, these models allow the establishing of a few fundamental principles of flocking. In particular, it is demonstrated, that in spite of considerable differences, a number of deep analogies exist between equilibrium statistical physics systems and those made of self-propelled (in most cases living) units. In both cases only a few well defined macroscopic/collective states occur and the transitions between these states follow a similar scenario, involving discontinuity and algebraic divergences."
emergence emergent-design biology ethology complexology models artificial-life nudge-targets
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[1201.5568] Dynamic trees for streaming and massive data contexts
"Data collection at a massive scale is becoming ubiquitous in a wide variety of settings, from vast offline databases to streaming real-time information. Learning algorithms deployed in such contexts must rely on single-pass inference, where the data history is never revisited. In streaming contexts, learning must also be temporally adaptive to remain up-to-date against unforeseen changes in the data generating mechanism. Although rapidly growing, the online Bayesian inference literature remains challenged by massive data and transient, evolving data streams. Non-parametric modelling techniques can prove particularly ill-suited, as the complexity of the model is allowed to increase with the sample size. In this work, we take steps to overcome these challenges by porting standard streaming techniques, like data discarding and downweighting, into a fully Bayesian framework via the use of informative priors and active learning heuristics. We showcase our methods by augmenting a modern non-parametric modelling framework, dynamic trees, and illustrate its performance on a number of practical examples. The end product is a powerful streaming regression and classification tool, whose performance compares favourably to the state-of-the-art."
data-analysis learning-from-data algorithms drinking-from-the-firehose nudge data-mining