Items of some interest:

These are my recent Pin​board​.in links:

  • [1206.6866] Sto­chas­tic Opti­mal Con­trol in Con­tin­u­ous Space-​​Time Multi-​​Agent Systems

    “Recently, a the­ory for sto­chas­tic opti­mal con­trol in non-​​linear dynam­i­cal sys­tems in con­tin­u­ous space-​​time has been devel­oped (Kap­pen, 2005). We apply this the­ory to col­lab­o­ra­tive multi-​​agent sys­tems. The agents evolve accord­ing to a given non-​​linear dynam­ics with addi­tive Wiener noise. Each agent can con­trol its own dynam­ics. The goal is to min­i­mize the accu­mu­lated joint cost, which con­sists of a state depen­dent term and a term that is qua­dratic in the con­trol. We focus on sys­tems of non-​​interacting agents that have to dis­trib­ute them­selves opti­mally over a num­ber of tar­gets, given a set of end-​​costs for the dif­fer­ent pos­si­ble agent-​​target com­bi­na­tions. We show that opti­mal con­trol is the com­bi­na­to­r­ial sum of inde­pen­dent single-​​agent single-​​target opti­mal con­trols weighted by a fac­tor pro­por­tional to the end-​​costs of the dif­fer­ent com­bi­na­tions. Thus, multi-​​agent con­trol is related to a stan­dard graph­i­cal model infer­ence prob­lem. The addi­tional com­pu­ta­tional cost com­pared to single-​​agent con­trol is expo­nen­tial in the tree-​​width of the graph spec­i­fy­ing the com­bi­na­to­r­ial sum times the num­ber of tar­gets. We illus­trate the result by sim­u­la­tions of sys­tems with up to 42 agents.”

    coor­di­na­tion agent-​​based emergent-​​design nudge-​​targets control-​​theory
  • [1205.6917] Robust self-​​triggered coor­di­na­tion with ternary controllers

    “This paper regards coor­di­na­tion of net­worked sys­tems, which is stud­ied in the frame­work of hybrid dynam­i­cal sys­tems. We design a coor­di­na­tion scheme which com­bines the use of ternary con­trollers with a self-​​triggered com­mu­ni­ca­tion pol­icy. The com­mu­ni­ca­tion pol­icy requires the agents to col­lect, at each sam­pling time, rel­a­tive mea­sure­ments of their neigh­bors’ states: the col­lected infor­ma­tion is then used to update the con­trol and deter­mine the fol­low­ing sam­pling time. We prove that the pro­posed scheme ensures finite-​​time con­ver­gence to a neigh­bor­hood of a con­sen­sus state. We then study the robust­ness of the pro­posed self-​​triggered coor­di­na­tion sys­tem with respect to skews in the agents’ local clocks, to delays, and to lim­ited pre­ci­sion in com­mu­ni­ca­tion. Fur­ther­more, we present two sig­nif­i­cant vari­a­tions of our scheme. First, we design a time-​​varying con­troller which asymp­tot­i­cally dri­ves the sys­tem to con­sen­sus. Sec­ond, we adapt our frame­work to a com­mu­ni­ca­tion model in which an agent does not poll all its neigh­bors simul­ta­ne­ously, but sin­gle neigh­bors instead. This com­mu­ni­ca­tion pol­icy actu­ally leads to a self-​​triggered “gos­sip” coor­di­na­tion system.”

    network-​​theory multi-​​agent-​​systems mechanism-​​design emergent-​​design consensus-​​systems nudge-​​targets algo­rithms
  • [1205.2607] Simulation-​​Based Game The­o­retic Analy­sis of Key­word Auc­tions with Low-​​Dimensional Bid­ding Strategies

    “We per­form a simulation-​​based analy­sis of key­word auc­tions mod­eled as one-​​shot games of incom­plete infor­ma­tion to study a series of mech­a­nism design ques­tions. Our first ques­tion addresses the degree to which incen­tive com­pat­i­bil­ity fails in gen­er­al­ized second-​​price (GSP) auc­tions. Our results sug­gest that sin­cere bid­ding in GSP auc­tions is a strik­ingly poor strat­egy and a poor pre­dic­tor of equi­lib­rium out­comes. We next show that the rank-​​by-​​revenue mech­a­nism is wel­fare opti­mal, cor­rob­o­rat­ing past results. Finally, we ana­lyze profit as a func­tion of auc­tion mech­a­nism under a series of alter­na­tive set­tings. Our con­clu­sions coin­cide with those of Lahaie and Pen­nock [2007] when val­ues and qual­ity scores are strongly pos­i­tively cor­re­lated: in such a case, rank-​​by-​​bid rules are clearly supe­rior. We diverge, how­ever, in show­ing that auc­tions that put lit­tle weight on qual­ity scores almost uni­ver­sally dom­i­nate the pure rank-​​by-​​revenue scheme.”

    game-​​theory agent-​​based sim­u­la­tion eco­nom­ics auc­tion nudge-​​targets
  • Graph­ing the his­tory of phi­los­o­phy « Drunks&Lampposts

    “Each philoso­pher is a node in the net­work and the lines between them (or edges in the ter­mi­nol­ogy of graph the­ory) rep­re­sents lines of influ­ence. The node and text are sized accord­ing to the num­ber of con­nec­tions (both in and out). The algo­rithm that visu­alises the graph also tends to put the bet­ter con­nected nodes in the cen­tre of the dia­gram so we see the most influ­en­tial philoso­phers, in large text, clus­tered in the cen­tre. It all seems about right with the major fig­ures in the west­ern philo­soph­i­cal tra­di­tion tak­ing the cen­tre stage. (I need to also add the direc­tion of influ­ence with a arrow head – some­thing I’ve not got round to yet.) A short­com­ing how­ever is that this eval­u­a­tion only takes into account direct lines of influ­ence. Indi­rect influ­ence via another per­son in the net­work does not enter into it. This prob­a­bly explains why Descartes is smaller than you’d think. It would also be bet­ter if the nodes were sized only by the num­ber of out­ward con­nec­tions although I think over­all the dif­fer­ences would be slight. I’ll get round to that.”

    visu­al­iza­tion philosopher-​​mining
  • [1206.3666] Unsu­per­vised adap­ta­tion of brain machine inter­face decoders

    “The per­for­mance of neural decoders can degrade over time due to non­sta­tion­ar­i­ties in the rela­tion­ship between neu­ronal activ­ity and behav­ior. In this case, brain-​​machine inter­faces (BMI) require adap­ta­tion of their decoders to main­tain high per­for­mance across time. One way to achieve this is by use of peri­od­i­cal cal­i­bra­tion phases, dur­ing which the BMI sys­tem (or an exter­nal human demon­stra­tor) instructs the user to per­form cer­tain move­ments or behav­iors. This approach has two dis­ad­van­tages: (i) cal­i­bra­tion phases inter­rupt the autonomous oper­a­tion of the BMI and (ii) between two cal­i­bra­tion phases the BMI per­for­mance might not be sta­ble but con­tin­u­ously decrease. A bet­ter alter­na­tive would be that the BMI decoder is able to con­tin­u­ously adapt in an unsu­per­vised man­ner dur­ing autonomous BMI oper­a­tion, i.e. with­out know­ing the move­ment inten­tions of the user. In the present arti­cle, we present an effi­cient method for such unsu­per­vised train­ing of BMI sys­tems for con­tin­u­ous move­ment con­trol. The pro­posed method uti­lizes a cost func­tion derived from neu­ronal record­ings, which guides a learn­ing algo­rithm to eval­u­ate the decod­ing para­me­ters. We ver­ify the per­for­mance of our adap­tive method by sim­u­lat­ing a BMI user with an opti­mal feed­back con­trol model and its inter­ac­tion with our adap­tive BMI decoder. The sim­u­la­tion results show that the cost func­tion and the algo­rithm yield fast and pre­cise tra­jec­to­ries towards tar­gets at ran­dom ori­en­ta­tions on a 2-​​dimensional com­puter screen. For ini­tially unknown and non-​​stationary tun­ing para­me­ters, our unsu­per­vised method is still able to gen­er­ate pre­cise tra­jec­to­ries and to keep its per­for­mance sta­ble in the long term. The algo­rithm can option­ally work also with neu­ronal error sig­nals instead or in con­junc­tion with the pro­posed unsu­per­vised adaptation.”

    FOR-​​SCIENCE brain-​​machine-​​interface user-​​interface adaptive-​​control emergent-​​design
  • [1206.3980] Visu­al­iz­ing Stream­ing Text Data with Dynamic Maps

    “The many end­less rivers of text now avail­able present a seri­ous chal­lenge in the task of glean­ing, ana­lyz­ing and dis­cov­er­ing use­ful infor­ma­tion. In this paper, we describe a method­ol­ogy for visu­al­iz­ing text streams in real time. The approach auto­mat­i­cally groups sim­i­lar mes­sages into “coun­tries,” with key­word sum­maries, using seman­tic analy­sis, graph clus­ter­ing and map gen­er­a­tion tech­niques. It han­dles the need for visual sta­bil­ity across time by dynamic graph lay­out and Pro­crustes pro­jec­tion tech­niques, enhanced with a novel sta­ble com­po­nent pack­ing algo­rithm. The result pro­vides a con­tin­u­ous, suc­cinct view of evolv­ing top­ics of inter­est. It can be used in pas­sive mode for overviews and sit­u­a­tional aware­ness, or as an inter­ac­tive data explo­ration tool. To make these ideas con­crete, we describe their appli­ca­tion to an online ser­vice called TwitterScope.”

    visu­al­iza­tion data algo­rithms user-​​experience
  • [1205.3352] Revis­it­ing the effect of exter­nal fields in Axelrod’s model of social dynamics

    “The study of the effects of spa­tially uni­form fields on the steady-​​state prop­er­ties of Axelrod’s model has yielded plenty of con­tro­ver­sial results. Here we re-​​examine the impact of this type of field for a selec­tion of para­me­ters such that the field-​​free steady state of the model is het­ero­ge­neous or mul­ti­cul­tural. Analy­ses of both one and two-​​dimensional ver­sions of Axelrod’s model indi­cate that, con­trary to pre­vi­ous claims in the lit­er­a­ture, the steady state remains het­ero­ge­neous regard­less of the value of the field strength. Turn­ing on the field leads to a dis­con­tin­u­ous decrease on the num­ber of cul­tural domains, which we argue is due to the insta­bil­ity of zero-​​field het­ero­ge­neous absorb­ing con­fig­u­ra­tions. We find, how­ever, that spa­tially nonuni­form fields that imple­ment a con­sen­sus rule among the neigh­bor­hood of the agents enforces homog­e­niza­tion. Although the over­all effects of the fields are essen­tially the same irre­spec­tive of the dimen­sion­al­ity of the model, we argue that the dimen­sion­al­ity has a sig­nif­i­cant impact on the sta­bil­ity of the field-​​free homo­ge­neous steady state.”

    com­plex­ol­ogy agent-​​based exter­nal­i­ties sim­u­la­tion evolutionary-​​economics nudge-​​targets
  • [1206.3421] Lin­ear Latent Vari­able Mod­els: The lava-​​package

    “An R pack­age for spec­i­fy­ing and esti­mat­ing lin­ear latent vari­able mod­els is pre­sented. The phi­los­o­phy of the imple­men­ta­tion is to sep­a­rate the model spec­i­fi­ca­tion from the actual data, which leads to a dynamic and easy way of mod­el­ing com­plex hier­ar­chi­cal struc­tures. Sev­eral advanced fea­tures are imple­mented includ­ing robust stan­dard errors for clus­tered cor­re­lated data, multi­group analy­ses, non-​​linear para­me­ter con­straints, infer­ence with incom­plete data, max­i­mum like­li­hood esti­ma­tion with cen­sored and binary obser­va­tions, and instru­men­tal vari­able esti­ma­tors. In addi­tion an exten­sive sim­u­la­tion inter­face cov­er­ing a broad range of non-​​linear gen­er­al­ized struc­tural equa­tion mod­els is described. The model and soft­ware are demon­strated in data of mea­sure­ments of the sero­tonin trans­porter in the human brain.”

    ontol­ogy sta­tis­tics algo­rithms R-​​language linear-​​models model-​​view-​​controller design-​​patterns
  • [1205.6129] The Miss­ing Mem­ris­tor: Novel Nan­otech­nol­ogy or rather new Case Study for the Phi­los­o­phy and Soci­ol­ogy of Science?

    “In 2008, it was widely announced that the miss­ing mem­ris­tor, a basic two-​​terminal elec­tri­cal cir­cuit ele­ment, had finally been dis­cov­ered. The mem­ris­tor is the fourth and last such cir­cuit ele­ment and thus com­pletes cir­cuit the­ory. Pre­dicted already in 1971, the even­tual dis­cov­ery of some­thing seem­ingly so basic needed almost 40 years. How­ever, this dis­cov­ery is doubted. The pre­dicted mem­ris­tor has no mate­r­ial mem­ory and is based on mag­netic flux, but the dis­cov­ered devices con­sti­tute ana­logue mem­ory stor­age that do not involve mag­net­ism. The per­son who orig­i­nally pro­posed the mem­ris­tor did not reject the dis­cov­ery but instead changed his mind about what a mem­ris­tor is. We briefly intro­duce the his­tory and then care­fully mem­ris­tance and the mem­ris­tor as such. We dis­cuss its sta­tus as a model rather than a device. We dis­cuss the dis­cov­ered devices, their sta­bil­ity, and how sta­bil­ity relates to the con­sis­tency of the the­o­ret­i­cal enti­ties. A thought exper­i­ment assumes a world with­out mag­net­ism. Induc­tors can­not exist there, but mem­ory resis­tors could still be con­structed. On the same grounds as the mem­ris­tor was his­tor­i­cally pre­dicted, an “induc­tor” could then be pre­dicted. Likely, some­body would also ‘dis­cover’ one. A ten­ta­tive soci­o­log­i­cal analy­sis com­pares to the flawed detec­tion of grav­i­ta­tional waves but comes to very dif­fer­ent conclusions.”

    symmetry-​​is-​​the-​​way-​​things-​​ought-​​to-​​be history-​​of-​​science technical-​​assumptions engineering-​​philosophy
  • [1205.2776] Trans­port on cou­pled spa­tial networks

    “Trans­port processes on spa­tial net­works are rep­re­sen­ta­tive of a broad class of real world sys­tems which, rather than being inde­pen­dent, are typ­i­cally inter­de­pen­dent. We pro­pose a mea­sure of util­ity to cap­ture key fea­tures that arise when such sys­tems are cou­pled together. The cou­pling is defined in a way that is not solely topo­log­i­cal, rely­ing on both the dis­tri­b­u­tion of sources and sinks, and the method of route assign­ment. Using a toy model, we explore rel­e­vant cases by sim­u­la­tion. For cer­tain para­me­ter val­ues, a pic­ture emerges of two regimes. The first occurs when the flows go from many sources to a small num­ber of sinks. In this case, net­work util­ity is largest when the cou­pling is at its max­i­mum and the aver­age short­est path is min­i­mized. The sec­ond regime arises when many sources cor­re­spond to many sinks. Here, the opti­mal cou­pling no longer cor­re­sponds to the min­i­mum aver­age short­est path, as the con­ges­tion of traf­fic must also be taken into account. More gen­er­ally, results indi­cate that cou­pled spa­tial sys­tems can give rise to behav­ior that relies sub­tly on the inter­play between the cou­pling and ran­dom­ness in the source-​​sink distribution.”

    nudge-​​targets network-​​theory emergent-​​design epi­demi­ol­ogy sim­u­la­tion
  • [1206.5849] Under­stand­ing the com­plex­ity of the L’evy-walk nature of human mobil­ity with a multi-​​scale cost/​benefit model

    “Prob­a­bil­ity dis­tri­b­u­tions of human dis­place­ments has been fit with expo­nen­tially trun­cated L’evy flights or fat tailed Pareto inverse power law prob­a­bil­ity dis­tri­b­u­tions. Thus, peo­ple usu­ally stay within a given loca­tion (for exam­ple, the city of res­i­dence), but with a non-​​vanishing fre­quency they visit nearby or far loca­tions too. Herein, we show that an impor­tant empir­i­cal dis­tri­b­u­tion of human dis­place­ments (range: from 1 to 1000 km) can be well fit by three con­sec­u­tive Pareto dis­tri­b­u­tions with sim­ple inte­ger expo­nents equal to 1, 2 and ($gtrap­prox$) 3. These three expo­nents cor­re­spond to three dis­place­ment range zones of about 1 km $less­sim Delta r less­sim$ 10 km, 10 km $less­sim Delta r less­sim$ 300 km and 300 km $less­sim Delta r less­sim $ 1000 km, respec­tively. These three zones can be geo­graph­i­cally and phys­i­cally well deter­mined as dis­place­ments within a city, vis­its to nearby cities that may occur within just one-​​day trips, and visit to far loca­tions that may require multi-​​days trips. The incre­men­tal inte­ger val­ues of the three expo­nents can be eas­ily explained with a three-​​scale mobil­ity cost/​benefit model for human dis­place­ments based on sim­ple geo­met­ri­cal con­strains. Essen­tially, peo­ple would divide the space into three major regions (close, medium and far dis­tances) and would assume that the travel ben­e­fits are randomly/​uniformly dis­trib­uted mostly only within spe­cific urban-​​like areas.”

    Levy-​​flights city-​​planning multiscale-​​phenomena self-​​similarity
  • [1206.7011] Ultra­thin Ter­a­hertz Pla­nar Lenses

    “Con­ven­tional opti­cal com­po­nents shape the wave­front of prop­a­gat­ing light by adjust­ing the opti­cal path length, which requires the use of rather thick lenses, espe­cially for the adjust­ment of ter­a­hertz (THz) radi­a­tion due to its long wave­length. Two ultra­thin THz pla­nar lenses were designed and fab­ri­cated based on inter­face phase mod­u­la­tion of antenna res­o­nance. The lens thick­nesses were extremely reduced to 100 nm, which is only 14000th of the illu­mi­nat­ing light wave­length. The focus­ing and imag­ing func­tions of the lenses were exper­i­men­tally demon­strated. The ultra­thin opti­cal com­po­nents described herein are a sig­nif­i­cant step toward the devel­op­ment of a micro-​​integrated THz system.”

    optics engineering-​​design nudge-​​targets
  • [1206.3789] Tree decom­po­si­tion and para­me­ter­ized algo­rithms for RNA structure-​​sequence align­ment includ­ing ter­tiary inter­ac­tions and pseudoknots

    “We present a gen­eral set­ting for structure-​​sequence com­par­i­son in a large class of RNA struc­tures that uni­fies and gen­er­al­izes a num­ber of recent works on spe­cific fam­i­lies on struc­tures. Our approach is based on tree decom­po­si­tion of struc­tures and gives rises to a gen­eral para­me­ter­ized algo­rithm, where the expo­nen­tial part of the com­plex­ity depends on the fam­ily of struc­tures. For each of the pre­vi­ously stud­ied fam­i­lies, our algo­rithm has the same com­plex­ity as the spe­cific algo­rithm that had been given before.”

    RNA structural-​​biology fold­ing bioin­for­mat­ics algo­rithms nudge-​​targets mod­el­ing
  • [1206.3403] Topo­log­i­cal Mea­sure Locat­ing the Effec­tive Crossover between Seg­re­ga­tion and Inte­gra­tion in a Mod­u­lar Network

    “Com­pu­ta­tional analy­sis of time-​​course data with an under­ly­ing causal struc­ture is needed in a vari­ety of domains, includ­ing neural spike trains, stock price move­ments, and gene expres­sion lev­els. How­ever, it can be chal­leng­ing to deter­mine from just the numer­i­cal time course data alone what is coor­di­nat­ing the vis­i­ble processes, to sep­a­rate the under­ly­ing prima facie causes into gen­uine and spu­ri­ous causes and to do so with a fea­si­ble com­pu­ta­tional com­plex­ity. For this pur­pose, we have been devel­op­ing a novel algo­rithm based on a frame­work that com­bines notions of causal­ity in phi­los­o­phy with algo­rith­mic approaches built on model check­ing and sta­tis­ti­cal tech­niques for mul­ti­ple hypothe­ses test­ing. The causal rela­tion­ships are described in terms of tem­po­ral logic for­mu­lae, refram­ing the infer­ence prob­lem in terms of model check­ing. The logic used, PCTL, allows descrip­tion of both the time between cause and effect and the prob­a­bil­ity of this rela­tion­ship being observed. We show that equipped with these causal for­mu­lae with their asso­ci­ated prob­a­bil­i­ties we may com­pute the aver­age impact a cause makes to its effect and then dis­cover sta­tis­ti­cally sig­nif­i­cant causes through the con­cepts of mul­ti­ple hypoth­e­sis test­ing (treat­ing each causal rela­tion­ship as a hypoth­e­sis), and false dis­cov­ery con­trol. By explor­ing a well-​​chosen fam­ily of poten­tially all sig­nif­i­cant hypothe­ses with rea­son­ably min­i­mal descrip­tion length, it is pos­si­ble to tame the algorithm’s com­pu­ta­tional com­plex­ity while explor­ing the nearly com­plete search-​​space of all prima facie causes. We have tested these ideas in a num­ber of domains and illus­trate them here with two examples.”

    time-​​series sta­tis­tics frame­work dynamical-​​systems to-​​read
  • [1206.5959] The Online Replace­ment Path Problem

    “We study a nat­ural online vari­ant of the replace­ment path prob­lem. The textit{replacement path prob­lem} asks to find for a given graph $G = (V,E)$, two des­ig­nated ver­tices $s,tin V$ and a short­est $s$-$t$ path $P$ in $G$, a textit{replacement path} $P_​e$ for every edge $e$ on the path $P$. The replace­ment path $P_​e$ is sim­ply a short­est $s$-$t$ path in the graph, which avoids the textit{failed} edge $e$. We adapt this prob­lem to deal with the nat­ural sce­nario, that the edge which failed is not known at the time of solu­tion imple­men­ta­tion. Instead, our prob­lem assumes that the iden­tity of the failed edge only becomes avail­able when the rout­ing mech­a­nism tries to cross the edge. This sit­u­a­tion is moti­vated by appli­ca­tions in dis­trib­uted net­works, where infor­ma­tion about recent changes in the net­work is only stored locally, and fault-​​tolerant opti­miza­tion, where an adver­sary tries to delay the dis­cov­ery of the mate­ri­al­ized sce­nario as much as pos­si­ble. Con­se­quently, we define the textit{online replace­ment path prob­lem}, which asks to find a nom­i­nal $s$-$t$ path $Q$ and detours $Q_​e$ for every edge on the path $Q$, such that the worst-​​case arrival time at the des­ti­na­tion is min­i­mized. Our main con­tri­bu­tion is a label set­ting algo­rithm, which solves the prob­lem in undi­rected graphs in time $O(m log n)$ and lin­ear space for all sources and a sin­gle des­ti­na­tion. We also present algo­rithms for exten­sions of the model to any bounded num­ber of failed edges.”

    operations-​​research plan­ning algo­rithms online-​​algorithms nudge-​​targets
  • [1206.6195] Par­rondo games with spa­tial depen­dence, II

    “…Again this sug­gests that the Par­rondo region (mu_​B is non­pos­i­tive and mu_[r,s] is pos­i­tive) has nonzero vol­ume in the limit. …”

    Parrondo-​​games game-​​theory counterintuitive-​​results sim­u­la­tion coop­er­a­tion
  • [1206.4648] Two-​​Manifold Prob­lems with Appli­ca­tions to Non­lin­ear Sys­tem Identification

    “Recently, there has been much inter­est in spec­tral approaches to learn­ing manifolds—so-called ker­nel eigen­map meth­ods. These meth­ods have had some suc­cesses, but their applic­a­bil­ity is lim­ited because they are not robust to noise. To address this lim­i­ta­tion, we look at two-​​manifold prob­lems, in which we simul­ta­ne­ously recon­struct two related man­i­folds, each rep­re­sent­ing a dif­fer­ent view of the same data. By solv­ing these inter­con­nected learn­ing prob­lems together, two-​​manifold algo­rithms are able to suc­ceed where a non-​​integrated approach would fail: each view allows us to sup­press noise in the other, reduc­ing bias. We pro­pose a class of algo­rithms for two-​​manifold prob­lems, based on spec­tral decom­po­si­tion of cross-​​covariance oper­a­tors in Hilbert space, and dis­cuss when two-​​manifold prob­lems are use­ful. Finally, we demon­strate that solv­ing a two-​​manifold prob­lem can aid in learn­ing a non­lin­ear dynam­i­cal sys­tem from lim­ited data.”

    sta­tis­tics inverse-​​problems system-​​identification algo­rithms nudge-​​targets bench­mark­ing
  • [1203.3367] Sto­chas­tic dif­fer­en­tial equa­tions for evo­lu­tion­ary dynam­ics with demo­graphic noise and mutations

    “We present a gen­eral frame­work to describe the evo­lu­tion­ary dynam­ics of an arbi­trary num­ber of types in finite pop­u­la­tions based on sto­chas­tic dif­fer­en­tial equa­tions (SDE). For large, but finite pop­u­la­tions this allows to include demo­graphic noise with­out requir­ing explicit sim­u­la­tions. Instead, the pop­u­la­tion size only rescales the ampli­tude of the noise. More­over, this frame­work admits the inclu­sion of muta­tions between dif­fer­ent types, pro­vided that muta­tion rates, $mu$, are not too small com­pared to the inverse pop­u­la­tion size 1/​N. This ensures that all types are almost always rep­re­sented in the pop­u­la­tion and that the occa­sional extinc­tion of one type does not result in an extended absence of that type. For $mu Nll1$ this lim­its the use of SDE’s, but in this case there are well estab­lished alter­na­tive approx­i­ma­tions based on time scale sep­a­ra­tion. We illus­trate our approach by a Rock-​​Scissors-​​Paper game with muta­tions, where we demon­strate excel­lent agree­ment with sim­u­la­tion based results for suf­fi­ciently large pop­u­la­tions. In the absence of muta­tions the excel­lent agree­ment extends to small pop­u­la­tion sizes.”

    finite-​​size-​​effects population-​​biology noise-​​in-​​design nudge-​​targets
  • [1206.5352] The Sub­word Com­plex­ity of k-​​Automatic Sequences is k-​​Synchronized

    “We show that the sub­word com­plex­ity func­tion p_​x (n), which counts the num­ber of dis­tinct fac­tors of length n of a k-​​automatic sequence x, is k-​​synchronized in the sense of Carpi. As an appli­ca­tion, we gen­er­al­ize recent results of Gold­stein. In con­trast, we show that func­tion which counts the num­ber of unbor­dered fac­tors of length n is not k-​​synchronized.”

    automata strings com­plex­ity nudge-​​targets
  • Con­vex hull algo­rithms — Wikipedia, the free encyclopedia

    “Com­put­ing the con­vex hull means that a non-​​ambiguous and effi­cient rep­re­sen­ta­tion of the required con­vex shape is con­structed. The com­plex­ity of the cor­re­spond­ing algo­rithms is usu­ally esti­mated in terms of n, the num­ber of input points, and h, the num­ber of points on the con­vex hull.”

    computational-​​geometry algo­rithms nudge-​​targets
  • [1205.6363] What Should Devel­op­ers Be Aware Of? An Empir­i­cal Study on the Direc­tives of API Documentation

    “Appli­ca­tion Pro­gram­ming Inter­faces (API) are exposed to devel­op­ers in order to reuse soft­ware libraries. API direc­tives are natural-​​language state­ments in API doc­u­men­ta­tion that make devel­op­ers aware of con­straints and guide­lines related to the usage of an API. This paper presents the design and the results of an empir­i­cal study on the direc­tives of API doc­u­men­ta­tion of object-​​oriented libraries. Its main con­tri­bu­tion is to pro­pose and exten­sively dis­cuss a tax­on­omy of 23 kinds of API directives.”

    digital-​​humanities doc­u­men­ta­tion text-​​mining software-​​development cultural-​​norms
  • Pub­li­ca­tions Avail­able Electronically

    God­fried T. Tou­s­saint, “The Erdos-​​Nagy the­o­rem and its ram­i­fi­ca­tions,” Proc. 11th Cana­dian Con­fer­ence on Com­pu­ta­tional Geom­e­try, Van­cou­ver, Canada, August 16–18 1999, pp. 9–12. Long ver­sion avail­able at: http://​www​.cs​.ubc​.ca/​c​o​n​f​e​r​e​n​c​e​s​/​C​CCG. Also: Tech­ni­cal Report No. SOCS-99.2, School of Com­puter Sci­ence, McGill Uni­ver­sity, June 18, 1999.

    nudge-​​targets geom­e­try genetic-​​programming-​​target low-​​hanging-​​fruit
  • Intro­duc­tion to Lam­ina Emer­gent Mech­a­nisms (LEMS) | Com­pli­ant Mechanisms

    “The fact that LEMs can be fab­ri­cated from pla­nar lay­ers influ­ences both what processes can be used for their man­u­fac­ture and what mate­ri­als may be used in their con­struc­tion. At the micro level, LEMS can be fab­ri­cated using single-​​layer MEMS fab­ri­ca­tion meth­ods and mate­ri­als, which offers sig­nif­i­cant cost and reli­a­bil­ity advan­tages. It also pro­vides oppor­tu­ni­ties for com­plex out-​​of-​​plane motion with only a sin­gle layer. At the macro level, man­u­fac­tur­ing processes used to make sta­tic struc­tures or com­po­nents for assem­bly can be used to cre­ate mech­a­nisms capa­ble of sophis­ti­cated motions and com­plex tasks. Example processes include stamp­ing, fine blank­ing, laser cut­ting, water jet cut­ting, plasma cut­ting, and wire elec­tri­cal dis­charge machin­ing (EDM). Some of these processes, such as stamp­ing, offer sig­nif­i­cant cost advan­tages for high-​​volume pro­duc­tion. Pla­nar fab­ri­ca­tion also allows the use of sheet goods to directly cre­ate mech­a­nisms. The use of low-​​cost, high-​​quality sheet goods has the poten­tial to dra­mat­i­cally reduce cost for high-​​volume pro­duc­tion. It also makes pos­si­ble the next char­ac­ter­is­tic: flat ini­tial state.”

    man­u­fac­tur­ing engineering-​​design fab­ri­ca­tion nudge-​​targets

Items of some interest:

These are my recent Pin​board​.in links:

  • Cin­derella Doc­u­men­ta­tion : The­o­ret­i­cal Background

    “At first sight it is not clear whether this require­ment is sat­is­fi­able in gen­eral. Turn on your favorite sys­tem for doing inter­ac­tive geom­e­try or para­met­ric CAD and make the fol­low­ing exper­i­ment: Draw a hor­i­zon­tal line and con­struct two cir­cles of equal radius whose cen­ters are con­strained to slide along the line. Move the cir­cles to a posi­tion in which they inter­sect, and con­struct the upper point of inter­sec­tion of the two cir­cles. Now move one cir­cle so that its cen­ter passes through the cen­ter of the other cir­cle. Most prob­a­bly you will see that the point of inter­sec­tion sud­denly jumps from the upper inter­sec­tion to the lower one. This is what has hap­pened in all the sys­tems we have tried so far. Such behav­ior runs counter to our require­ment of con­ti­nu­ity: You make a small move, and a depen­dent point sud­denly jumps.”

    sim­u­la­tion geom­e­try algo­rithms rep­re­sen­ta­tion nudge-​​targets
  • Reli­gion and the City | New​geog​ra​phy​.com

    “He talks about items rang­ing from mul­ti­cul­tural sen­si­tiv­i­ties to tak­ing the arts seri­ous to “being famous for help­ing the poor.” The lat­ter was an item that jumped out at me because, as I’ve noted before, too many urban­ist argu­ments are basi­cally argu­ments for what I call “Star­bucks urban­ism.” If called on this, peo­ple will say, “But of course tran­sit will ben­e­fit the poor too.” But that’s not how it’s sold. Urban­ists ought to be famous for the way they design, imple­ment, and talk about their poli­cies as instru­ments for help­ing the poor and facil­i­tat­ing upward eco­nomic and social mobil­ity. There’s a lot of other good stuff in the video that’s rel­e­vant to urban­ism. For those who pre­fer read­ing, Keller also wrote a paper called “Our New Global Cul­ture: Min­istry in Cities, which says of itself: “This paper sur­veys the rise of global cities, the cul­ture and dom­i­nant world­views within these cities, and a frame­work for min­is­ter­ing in them.”?

    city-​​planning orga­ni­za­tion mar­ket­ing Workan­tile Coscience out­reach diver­sity man­age­ment
  • Study Hacks » Blog Archive » What You Know Mat­ters More Than What You Do

    “Accord­ing to my col­leagues, this star researcher tends to begin with tech­niques, not prob­lems. He first mas­ters a tech­nique that seems promis­ing (and when I say “mas­ter,” I mean it — he really goes deep in build­ing his under­stand­ing). He then uses this new tech­nique to seek out prob­lems that were once hard but now yield eas­ily. He’s rest­less in this quest, often mas­ter­ing sev­eral new tech­niques each year.”

    heuris­tics work­life inno­va­tion pro­duc­tiv­ity problem-​​seeing problem-​​solving
  • Jour­natic worker takes ‘This Amer­i­can Life’ inside out­sourced jour­nal­ism | Poynter.

    “If you’ve never heard of Jour­natic, that’s kind of the idea. The com­pany, which was founded in 2006, has a web­site that doesn’t appear on at least the first five pages of Google search results. Job open­ings, often posted on Craigslist or Jour​nal​is​mJobs​.com, once men­tioned the company’s name, but no longer. Jour­natic cur­rently works with “dozens” of media com­pa­nies, Tim­pone said, though he declined to name them. He’s spo­ken before of the real estate sec­tion Jour­natic pro­duces for the San Fran­cisco Chron­i­cle. He said more are sign­ing up all the time.”

    disintermediation-​​in-​​action jour­nal­ism work­life out­sourc­ing exposé
  • A Step-​​by-​​Step Guide to Tribal Lead­er­ship: Part 1: The Five Stages of Tribal Cul­ture « emer­gent by design

    “Tribal Lead­ers are the peo­ple who focus their efforts on upgrad­ing the tribal cul­ture. (upgrad­ing the words we use to describe our real­ity and the behav­iors we prac­tice that shape the direc­tion of our lives) They set the stan­dard of per­for­mance in their indus­tries, from pro­duc­tiv­ity and prof­itabil­ity to employee reten­tion, and attract tal­ent. Most of all, they help bring groups to unity by rec­og­niz­ing their ‘trib­al­ness’ – get­ting peo­ple to talk about the things they really care about, com­ing together around these com­mon causes, and form­ing mis­sions to make some­thing great hap­pen, and to live in great­ness. The goal of Tribal Lead­er­ship is to learn how to get peo­ple ‘unstuck’ – from unhelp­ful lan­guage and behav­iors, so we can level up and tran­si­tion into higher-​​performance, less stress­ful, and more fun states of Being.”

    i-​​hate-​​the-​​word-​​tribes col­lab­o­ra­tion lead­er­ship cultural-​​dynamics advice
  • [1206.6532] Esti­mat­ing Nui­sance Para­me­ters in Inverse Problems

    “Many inverse prob­lems include nui­sance para­me­ters which, while not of direct inter­est, are required to recover pri­mary para­me­ters. Struc­ture present in these prob­lems allows effi­cient opti­miza­tion strate­gies — a well known exam­ple is vari­able pro­jec­tion, where non­lin­ear least squares prob­lems which are lin­ear in some para­me­ters can be very effi­ciently opti­mized. In this paper, we extend the idea of pro­ject­ing out a sub­set over the vari­ables to a broad class of max­i­mum like­li­hood (ML) and max­i­mum a pos­te­ri­ori like­li­hood (MAP) prob­lems with nui­sance para­me­ters, such as vari­ance or degrees of free­dom. As a result, we are able to incor­po­rate nui­sance para­me­ter esti­ma­tion into large-​​scale con­strained and uncon­strained inverse prob­lem for­mu­la­tions. We apply the approach to a vari­ety of prob­lems, includ­ing esti­ma­tion of unknown vari­ance para­me­ters in the Gauss­ian model, degree of free­dom (d.o.f.) para­me­ter esti­ma­tion in the con­text of robust inverse prob­lems, auto­matic cal­i­bra­tion, and opti­mal exper­i­men­tal design. Using numer­i­cal exam­ples, we demon­strate improve­ment in recov­ery of pri­mary para­me­ters for sev­eral large– scale inverse prob­lems. The pro­posed approach is com­pat­i­ble with a wide vari­ety of algo­rithms and for­mu­la­tions, and its imple­men­ta­tion requires only minor mod­i­fi­ca­tions to exist­ing algorithms.”

    reinventing-​​the-​​wheel feature-​​extraction opti­miza­tion modeling-​​is-​​not-​​mathematics nudge-​​targets
  • [1206.4608] A Hybrid Algo­rithm for Con­vex Semi­def­i­nite Optimization

    “We present a hybrid algo­rithm for opti­miz­ing a con­vex, smooth func­tion over the cone of pos­i­tive semi­def­i­nite matri­ces. Our algo­rithm con­verges to the global opti­mal solu­tion and can be used to solve gen­eral large-​​scale semi­def­i­nite pro­grams and hence can be read­ily applied to a vari­ety of machine learn­ing prob­lems. We show exper­i­men­tal results on three machine learn­ing prob­lems (matrix com­ple­tion, met­ric learn­ing, and sparse PCA) . Our approach out­per­forms state-​​of-​​the-​​art algorithms.”

    algo­rithms opti­miza­tion computational-​​complexity spe­cial­iza­tion nudge-​​targets
  • [1206.6690] Gen­er­a­tion and Prop­er­ties of Snarks

    “For many of the unsolved prob­lems con­cern­ing cycles and match­ings in graphs it is known that it is suf­fi­cient to prove them for emph{snarks}, the class of non­triv­ial 3-​​regular graphs which can­not be 3-​​edge coloured. In the first part of this paper we present a new algo­rithm for gen­er­at­ing all non-​​isomorphic snarks of a given order. Our imple­men­ta­tion of the new algo­rithm is 14 times faster than pre­vi­ous pro­grams for gen­er­at­ing snarks, and 29 times faster for gen­er­at­ing weak snarks. Using this pro­gram we have gen­er­ated all non-​​isomorphic snarks on $nleq 36$ ver­tices. Pre­vi­ously lists up to $n=28$ ver­tices have been pub­lished. In the sec­ond part of the paper we ana­lyze the sets of gen­er­ated snarks with respect to a num­ber of prop­er­ties and con­jec­tures. We find that some of the strongest ver­sions of the cycle dou­ble cover con­jec­ture hold for all snarks of these orders, as does Jaeger’s Petersen colour­ing con­jec­ture, which in turn implies that Fulkerson’s con­jec­ture has no small coun­terex­am­ples. In con­trast to these pos­i­tive results we also find coun­terex­am­ples to eight pre­vi­ously pub­lished con­jec­tures con­cern­ing cycle cov­er­ings and the gen­eral cycle struc­ture of cubic graphs.”

    graph-​​theory com­bi­na­torics algo­rithms nudge-​​targets
  • [1206.6238] Entrain­abil­ity enhance­ment by period mis­match in biloop genetic oscillators

    “Effects of the period mis­match on entrain­ment prop­er­ties in two cou­pled genetic oscil­la­tors are stud­ied. The entrain­ment is cal­cu­lated with a phase reduc­tion approach and a Flo­quet mul­ti­plier analy­sis, and their depen­den­cies on cou­pling strength and the period ratio are inves­ti­gated in two genetic oscil­la­tor mod­els (smooth and relax­ation oscil­la­tors). We find that the exis­tence of the period mis­match induces an enhance­ment of entrain­ment in both smooth and relax­ation oscil­la­tors. By cal­cu­lat­ing Flo­quet mul­ti­pli­ers, we show that the enhance­ment mech­a­nism is based on the cou­pled oscil­la­tors which are in the vicin­ity of bifur­ca­tion on limit cycle.”

    biological-​​engineering emergent-​​design reaction-​​networks oscil­la­tors control-​​theory
  • [1206.4672] Effi­cient Active Algo­rithms for Hier­ar­chi­cal Clustering

    “Advances in sens­ing tech­nolo­gies and the growth of the inter­net have resulted in an explo­sion in the size of mod­ern datasets, while stor­age and pro­cess­ing power con­tinue to lag behind. This moti­vates the need for algo­rithms that are effi­cient, both in terms of the num­ber of mea­sure­ments needed and run­ning time. To com­bat the chal­lenges asso­ci­ated with large datasets, we pro­pose a gen­eral frame­work for active hier­ar­chi­cal clus­ter­ing that repeat­edly runs an off-​​the-​​shelf clus­ter­ing algo­rithm on small sub­sets of the data and comes with guar­an­tees on per­for­mance, mea­sure­ment com­plex­ity and run­time com­plex­ity. We instan­ti­ate this frame­work with a sim­ple spec­tral clus­ter­ing algo­rithm and pro­vide con­crete results on its per­for­mance, show­ing that, under some assump­tions, this algo­rithm recov­ers all clus­ters of size ?(log n) using O(n log^2 n) sim­i­lar­i­ties and runs in O(n log^3 n) time for a dataset of n objects. Through exten­sive exper­i­men­ta­tion we also demon­strate that this frame­work is prac­ti­cally alluring.”

    clus­ter­ing algo­rithms nudge-​​targets practically-​​alluring
  • Most Bla­tant Pro-​​ACTA Cam­paign So Far Is A Copy­right Monop­oly Vio­la­tion — Falkvinge on Infopolicy

    “This episode shows clearer than ever that the copy­right and patent monop­o­lies are not intended to be pro­tec­tive of inno­va­tion or pro­tec­tive of the econ­omy. They’re obvi­ously too com­plex even for their strongest sup­port­ers and lob­by­ists to under­stand and adhere to. Rather, they are intended as legal clubs to be used by the now-​​rich incum­bents against resource-​​strapped upstarts. The copy­right and patent monop­o­lies are only pro­tec­tive of the past, pro­tec­tive against the present and future of inno­va­tion, cre­ativ­ity, and economy.”

    copy­right intellectual-​​property cor­po­ratism public-​​policy
  • [1112.5218] Pat­terns of neu­tral diver­sity under gen­eral mod­els of selec­tive sweeps

    “Two major sources of sto­chas­tic­ity in the dynam­ics of neu­tral alle­les result from resam­pling of finite pop­u­la­tions (genetic drift) and the ran­dom genetic back­ground of nearby selected alle­les on which the neu­tral alle­les are found (linked selec­tion). There is now good evi­dence that linked selec­tion plays an impor­tant role in shap­ing poly­mor­phism lev­els in a num­ber of species. One of the best inves­ti­gated mod­els of linked selec­tion is the recur­rent full sweep model, in which newly arisen selected alle­les fix rapidly. How­ever, the bulk of selected alle­les that sweep into the pop­u­la­tion may not be des­tined for rapid fix­a­tion. Here we develop a gen­eral model of recur­rent selec­tive sweeps in a coa­les­cent frame­work, one that gen­er­al­izes the recur­rent full sweep model to the case where selected alle­les do not sweep to fix­a­tion. We show that in a large pop­u­la­tion, only the ini­tial rapid increase of a selected allele affects the geneal­ogy at par­tially linked sites, which under fairly gen­eral assump­tions are unaf­fected by the sub­se­quent fate of the selected allele. We also apply the the­ory to a sim­ple model to inves­ti­gate the impact of recur­rent par­tial sweeps on lev­els of neu­tral diver­sity, and find that for a given reduc­tion in diver­sity, the impact of recur­rent par­tial sweeps on the fre­quency spec­trum at neu­tral sites is deter­mined pri­mar­ily by the fre­quen­cies achieved by the selected alle­les. Con­se­quently, recur­rent sweeps of selected alle­les to low fre­quen­cies can have a pro­found effect on lev­els of diver­sity but can leave the fre­quency spec­trum rel­a­tively unper­turbed. In fact, the lim­it­ing coa­les­cent model under a high rate of sweeps to low fre­quency is iden­ti­cal to the stan­dard neu­tral model. The gen­eral model of selec­tive sweeps we describe goes some way towards pro­vid­ing a more flex­i­ble frame­work to describe genomic pat­terns of diver­sity than is cur­rently available.”

    neutral-​​networks evolutionary-​​dynamics fitness-​​landscapes diver­sity theoretical-​​biology
  • [1206.3520] Recov­er­ing the tree-​​like trend of evo­lu­tion despite exten­sive lat­eral genetic trans­fer: A prob­a­bilis­tic analysis

    “In the pres­ence of high­ways, deal­ing with more gen­eral net­work set­tings would be desir­able. Also our def­i­n­i­tion of high­ways as con­nect­ing two edges is some­what restric­tive. In gen­eral, one is also inter­ested in pref­er­en­tial genetic trans­fers between clades.”

    algo­rithms lateral-​​gene-​​transfer cladis­tics phy­lo­ge­net­ics inverse-​​problems ontol­ogy modeling-​​is-​​not-​​mathematics nudge-​​targets
  • [1206.3279] The Phy­lo­ge­netic Indian Buf­fet Process: A Non-​​Exchangeable Non­para­met­ric Prior for Latent Features

    “Non­para­met­ric Bayesian mod­els are often based on the assump­tion that the objects being mod­eled are exchange­able. While appro­pri­ate in some appli­ca­tions (e.g., bag-​​of-​​words mod­els for doc­u­ments), exchange­abil­ity is some­times assumed sim­ply for com­pu­ta­tional rea­sons; non-​​exchangeable mod­els might be a bet­ter choice for appli­ca­tions based on sub­ject mat­ter. Draw­ing on ideas from graph­i­cal mod­els and phy­lo­ge­net­ics, we describe a non-​​exchangeable prior for a class of non­para­met­ric latent fea­ture mod­els that is nearly as effi­cient com­pu­ta­tion­ally as its exchange­able coun­ter­part. Our model is applic­a­ble to the gen­eral set­ting in which the depen­den­cies between objects can be expressed using a tree, where edge lengths indi­cate the strength of rela­tion­ships. We demon­strate an appli­ca­tion to mod­el­ing prob­a­bilis­tic choice.”

    sta­tis­tics algo­rithms ontol­ogy col­li­ga­tion feature-​​extraction philosophy-​​of-​​science nudge-​​targets
  • “The Eurozone’s Strat­egy is a Dis­as­ter” « naked capitalism

    “Why should Ger­man and other tax­pay­ers, mostly from the north, pay for the oth­ers, mostly from the south? Because their gov­ern­ments are respon­si­ble for the dis­as­trous sit­u­a­tion we are in.”

    financial-​​crisis public-​​policy eco­nom­ics cultural-​​dynamics fair-​​weather-​​bosses
  • [1206.6504] An Abstract Approach to Strat­i­fi­ca­tion in Lin­ear Logic

    “We study the notion of strat­i­fi­ca­tion, as used in sub­sys­tems of lin­ear logic with low com­plex­ity bounds on the cut-​​elimination pro­ce­dure (the so-​​called light log­ics), from an abstract point of view, intro­duc­ing a log­i­cal sys­tem in which strat­i­fi­ca­tion is han­dled by a sep­a­rate modal­ity. This modal­ity, which is a gen­er­al­iza­tion of the para­graph modal­ity of Girard’s light lin­ear logic, arises from a gen­eral cat­e­gor­i­cal con­struc­tion applic­a­ble to all mod­els of lin­ear logic. We thus learn that strat­i­fi­ca­tion may be for­mu­lated inde­pen­dently of expo­nen­tial modal­i­ties; when it is forced to be con­nected to expo­nen­tial modal­i­ties, it yields inter­est­ing com­plex­ity prop­er­ties. In par­tic­u­lar, from our analy­sis stem three alter­na­tive refor­mu­la­tions of Bail­lot and Mazza’s lin­ear logic by lev­els: one geo­met­ric, one inter­ac­tive, and one semantic.”

    linear-​​logic logic-​​programming for­mal­iza­tion nudge-​​targets rep­re­sen­ta­tion
  • [1205.0802] Win-​​stay-​​lose-​​learn pro­motes coop­er­a­tion in the spa­tial prisoner’s dilemma game

    “Hold­ing on to one’s strat­egy is nat­ural and com­mon if the later war­rants suc­cess and sat­is­fac­tion. This goes against wide­spread sim­u­la­tion prac­tices of evo­lu­tion­ary games, where play­ers fre­quently con­sider chang­ing their strat­egy even though their pay­offs may be mar­gin­ally dif­fer­ent than those of the other play­ers. Inspired by this obser­va­tion, we intro­duce an aspiration-​​based win-​​stay-​​lose-​​learn strat­egy updat­ing rule into the spa­tial prisoner’s dilemma game. The rule is sim­ple and intu­itive, fore­see­ing strat­egy changes only by dis­sat­is­fied play­ers, who then attempt to adopt the strat­egy of one of their near­est neigh­bors, while the strate­gies of sat­is­fied play­ers are not sub­ject to change. We find that the pro­posed win-​​stay-​​lose-​​learn rule pro­motes the evo­lu­tion of coop­er­a­tion, and it does so very robustly and inde­pen­dently of the ini­tial con­di­tions. In fact, we show that even a minute ini­tial frac­tion of coop­er­a­tors may be suf­fi­cient to even­tu­ally secure a highly coop­er­a­tive final state. In addi­tion to exten­sive sim­u­la­tion results that sup­port our con­clu­sions, we also present results obtained by means of the pair approx­i­ma­tion of the stud­ied game. Our find­ings con­tinue the suc­cess story of related win-​​stay strat­egy updat­ing rules, and by doing so reveal new ways of resolv­ing the prisoner’s dilemma.”

    game-​​theory agent-​​based com­plex­ol­ogy
  • The Rude Pundit

    “And there’s every­thing you need to know about the Repub­li­can Party. “Shit hap­pened, but so what? Peo­ple were vic­tim­ized, but why should we care? That was nearly forty years ago.” The demen­tia in refus­ing to look back­ward, refus­ing to make up for the mis­takes of the past, whether it’s the Bush tax cuts or the lies that got us into war or the lies that got us into this finan­cial cri­sis, makes us damned to repeat. ”

    sum­mary pol­i­tics Repub­li­cans

Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest:

These are my recent Pin​board​.in links:

  • Jonathan Lethem’s ‘Neote­nous Aes­thetic” — Mis­ter Bit — Wired​.it

    ‘Dur­ing the brief, but very inter­est­ing Q&A ses­sion, Lethem argued that inter­net cul­ture brought the “closet into the open”, that is, it gave ephemera, triv­i­al­i­ties, and every­day activ­i­ties “A new kind of vis­i­bil­ity”. “Peo­ple have always been pro­duc­ing weird stuff and have always been engag­ing in arcane activ­i­ties,” Lethem remarked. “What is really new is the fact the now we can see it. We can see it all. We can quan­tify what we do — or not do — online.” Lethem men­tioned the uncanny abil­ity to track, in real time, “how many books I am not sell­ing on Ama­zon”. “Real­ity has acquired a new level of mea­sur­a­bil­ity”. “The activ­i­ties we per­form in our dig­i­tal age are not nec­es­sar­ily new. What is new is that. We. Can. See. Them. All.”.’

    one-​​measures-​​a-​​circle inter­per­me­ation access local­ism
  • Sex, Oil, and Video­tape | Mother Jones

    “Loom­ing over Saylor’s con­fronta­tion with Bolen­baugh was the EPA’s Sep­tem­ber 27 cleanup dead­line, and it appears that Enbridge and its con­trac­tors were feel­ing the pres­sure as it drew near. In early Sep­tem­ber, after the Michi­gan Mes­sen­ger pub­lished its exposé on the use of undoc­u­mented work­ers by Hall­mark Indus­trial, another group of work­ers employed by a dif­fer­ent Enbridge con­trac­tor came for­ward with detailed sto­ries of how they had been instructed to con­ceal oil at the same site. Work­ers would land on an island, they said, remove all veg­e­ta­tion, and then lay out absorbent pom-​​poms, all per EPA reg­u­la­tions. But once the top layer of oil was absorbed, they were instructed to rake dirt over the area to make it appear as though it had been dug out. One worker described his super­vi­sor show­ing him the process step-​​by-​​step, con­clud­ing with sprin­kling a thin layer of dirt on top. “He said, ‘There, now they can’t see it. It is clean,’” the worker told the Mes­sen­ger. Another worker described being told to cover pock­ets of oil with leaves and sticks. As a last step, such areas were cor­doned off with cau­tion tape.”

    oil­spill Kala­ma­zoo local whistle­blower
  • [1204.4200] Dis­crete Dynam­i­cal Genetic Pro­gram­ming in XCS

    “A num­ber of rep­re­sen­ta­tion schemes have been pre­sented for use within Learn­ing Clas­si­fier Sys­tems, rang­ing from binary encod­ings to neural net­works. This paper presents results from an inves­ti­ga­tion into using a dis­crete dynam­i­cal sys­tem rep­re­sen­ta­tion within the XCS Learn­ing Clas­si­fier Sys­tem. In par­tic­u­lar, asyn­chro­nous ran­dom Boolean net­works are used to rep­re­sent the tra­di­tional condition-​​action pro­duc­tion sys­tem rules. It is shown pos­si­ble to use self-​​adaptive, open-​​ended evo­lu­tion to design an ensem­ble of such dis­crete dynam­i­cal sys­tems within XCS to solve a num­ber of well-​​known test problems.”

    genetic-​​programming learning-​​classifier-​​systems representation-​​theory design-​​patterns boolean-​​networks nudge-​​targets nice
  • Why Is Darwin’s Tan­gled Bank Tan­gled? : 13.7: Cos­mos And Cul­ture : NPR

    Sad to hear him still phras­ing this sim­ple truth so obscurely: Not “Because, on the scale of mol­e­c­u­lar bind­ing site recog­ni­tion, say a few tens of angstroms in length, height and width and sev­eral other fea­tures such as polar­ity, van-​​der-​​Waal forces, and so on, there are far fewer effec­tively dif­fer­ent mol­e­c­u­lar shapes than there are kinds of mol­e­cules.“ … but “Because there are fewer sto­ries than there are facts.”

    oh-​​stu pragmatism-it-ain’t philosophy-​​of-​​science
  • Math Notes | Futil­ity Closet

    So for finite sequences of dig­its, which sequences are such that the most right-​​truncated sub­strings are prime? Which are such that the most right-​​repeating exten­sions are prime?

    nudge-​​targets number-​​theory indirect-​​link
  • Home — Scal­able and Mod­u­lar Archi­tec­ture for CSS

    “I’ve been ana­lyz­ing my process (and the process of those around me) and fig­ur­ing out how best to struc­ture code for projects on a larger scale. What I’ve found is a process that works equally well for sites small and large. Learn how to struc­ture your CSS to allow for flex­i­bil­ity and main­tain­abil­ity as your project and your team grows.”

    css tuto­r­ial best-​​practices graphic-​​design via-​​trek
  • [1204.3678] Crowd Mem­ory: Learn­ing in the Collective

    “Crowd algo­rithms often assume work­ers are inex­pe­ri­enced and thus fail to adapt as work­ers in the crowd learn a task. These assump­tions fun­da­men­tally limit the types of tasks that sys­tems based on such algo­rithms can han­dle. This paper explores how the crowd learns and remem­bers over time in the con­text of human com­pu­ta­tion, and how more real­is­tic assump­tions of worker expe­ri­ence may be used when design­ing new sys­tems. We first demon­strate that the crowd can recall infor­ma­tion over time and dis­cuss pos­si­ble impli­ca­tions of crowd mem­ory in the design of crowd algo­rithms. We then explore crowd learn­ing dur­ing a con­tin­u­ous con­trol task. Recent sys­tems are able to dis­guise dynamic groups of work­ers as crowd agents to sup­port con­tin­u­ous tasks, but have not yet con­sid­ered how such agents are able to learn over time. We show, using a real-​​time gam­ing set­ting, that crowd agents can learn over time, and ‘remem­ber’ by pass­ing strate­gies from one gen­er­a­tion of work­ers to the next, despite high turnover rates in the work­ers com­pris­ing them. We con­clude with a dis­cus­sion of future research direc­tions for crowd mem­ory and learning.”

    crowd­sourc­ing learn­ing agent-​​based collective-​​intelligence mem­ory nudge-​​targets
  • [0911.1582] Manip­u­lat­ing Tour­na­ments in Cup and Round Robin Competitions

    “In sports com­pe­ti­tions, teams can manip­u­late the result by, for instance, throw­ing games. We show that we can decide how to manip­u­late round robin and cup com­pe­ti­tions, two of the most pop­u­lar types of sport­ing com­pe­ti­tions in poly­no­mial time. In addi­tion, we show that find­ing the min­i­mal num­ber of games that need to be thrown to manip­u­late the result can also be deter­mined in poly­no­mial time. Finally, we show that there are sev­eral dif­fer­ent vari­a­tions of stan­dard cup com­pe­ti­tions where manip­u­la­tion remains polynomial.”

    algo­rithms eco­nom­ics game-​​theory nudge-​​targets
  • Intro­duc­ing the Jour­nal of Dig­i­tal Human­i­ties — ProfHacker — The Chron­i­cle of Higher Education

    “If the con­tents of the inau­gural issue—which range from an essay argu­ing that human­ists need to under­stand and inter­pret quan­ti­ta­tive data to a review of the Word­Seer text analy­sis tool—fall out­side your usual schol­arly domain, then cer­tainly the journal’s edi­to­r­ial and pub­lish­ing appa­ra­tus will piqué your interest. As Dan Cohen explained in a sep­a­rate blog post, the jour­nal oper­ates under the model of catch­ing the good—of find­ing sub­stan­tive and valu­able dig­i­tal human­i­ties work “in what­ever for­mat, and wher­ever, it exists.” Blogs, pod­casts, Twit­ter con­ver­sa­tions, slideshows, and so on, these are all venues in which sig­nif­i­cant and, though I hate to use such an ungainly word, impact­ful work is being done. The reg­u­lar and guest edi­tors “catch” this work, and then pro­vide lay­ers of eval­u­a­tion and review before it appears in JDH.”

    digital-​​humanities jour­nal to-​​read two-​​cultures-​​only-​​one-​​of-​​which-​​can-​​write
  • [1005.4159] The Com­plex­ity of Manip­u­lat­ing $k$-Approval Elections

    “An impor­tant prob­lem in com­pu­ta­tional social choice the­ory is the com­plex­ity of unde­sir­able behav­ior among agents, such as con­trol, manip­u­la­tion, and bribery in elec­tion sys­tems. These kinds of vot­ing strate­gies are often tempt­ing at the indi­vid­ual level but dis­as­trous for the agents as a whole. Cre­at­ing elec­tion sys­tems where the deter­mi­na­tion of such strate­gies is dif­fi­cult is thus an impor­tant goal. …”

    vot­ing game-​​theory design-​​patterns mechanism-​​design nudge-​​targets
  • [0903.1147] Tetravex is NP-​​complete

    “Tetravex is a widely played one per­son com­puter game in which you are given $n^2$ unit tiles, each edge of which is labelled with a num­ber. The objec­tive is to place each tile within a $n$ by $n$ square such that all neigh­bour­ing edges are labelled with an iden­ti­cal num­ber. Unfor­tu­nately, play­ing Tetravex is com­pu­ta­tion­ally hard. More pre­cisely, we prove that decid­ing if there is a tiling of the Tetravex board is NP-​​complete. Decid­ing where to place the tiles is there­fore NP-​​hard. This may help to explain why Tetravex is a good puz­zle. This result com­pli­ments a num­ber of sim­i­lar results for one per­son games involv­ing tiling. For exam­ple, NP-​​completeness results have been shown for: the offline ver­sion of Tetris, KPlumber (which involves rotat­ing tiles con­tain­ing draw­ings of pipes to make a con­nected net­work), and short­est slid­ing puz­zle prob­lems. It raises a num­ber of open ques­tions. For exam­ple, is the infi­nite ver­sion Turing-​​complete? How do we gen­er­ate Tetravex prob­lems which are truly puz­zling as ran­dom NP-​​complete prob­lems are often sur­pris­ing easy to solve? Can we observe phase tran­si­tion behav­iour? What about the com­plex­ity of the prob­lem when it is guar­an­teed to have an unique solu­tion? How do we gen­er­ate puz­zles with unique solutions?”

    mathematical-​​recreations computational-​​complexity algo­rithms nudge-​​targets
  • [1204.4286] Fair Allo­ca­tion With­out Trade

    “We con­sider the age-​​old prob­lem of allo­cat­ing items among dif­fer­ent agents in a way that is effi­cient and fair. Two papers, by Dolev et al. and Ghodsi et al., have recently stud­ied this prob­lem in the con­text of com­puter sys­tems. Both papers had sim­i­lar mod­els for agent pref­er­ences, but advo­cated dif­fer­ent notions of fair­ness. We for­mal­ize both fair­ness notions in eco­nomic terms, extend­ing them to apply to a larger fam­ily of util­i­ties. Not­ing that in set­tings with such util­i­ties effi­ciency is eas­ily achieved in mul­ti­ple ways, we study notions of fair­ness as cri­te­ria for choos­ing between dif­fer­ent effi­cient allo­ca­tions. Our tech­ni­cal results are algo­rithms for find­ing fair allo­ca­tions cor­re­spond­ing to two fair­ness notions: Regard­ing the notion sug­gested by Ghodsi et al., we present a polynomial-​​time algo­rithm that com­putes an allo­ca­tion for a gen­eral class of fair­ness notions, in which their notion is included. For the other, sug­gested by Dolev et al., we show that a com­pet­i­tive mar­ket equi­lib­rium achieves the desired notion of fair­ness, thereby obtain­ing a polynomial-​​time algo­rithm that com­putes such a fair allo­ca­tion and solv­ing the main open prob­lem raised by Dolev et al.”

    eco­nom­ics game-​​theory fair­ness algo­rithms phi­los­o­phy design-​​patterns
  • Why is Esti­mat­ing so Hard? | 8th Light

    “It turns out that we don’t know the pro­ce­dure. We haven’t got any clue to just how dif­fi­cult the pro­ce­dure is. We aren’t com­put­ers. We don’t fol­low pro­ce­dures. And so com­par­ing the com­plex­ity of the man­ual task, to the com­plex­ity of the pro­ce­dure is invalid. This is one of the rea­sons that esti­mates are so hard, and why we get them wrong so often. We look at a task that seems easy and esti­mate it on that basis, only to find that writ­ing down the pro­ce­dure is actu­ally quite intri­cate. We blow the esti­mate because we esti­mate the wrong thing.”

    esti­ma­tion agile-​​practices philosophy-​​of-​​engineering man­age­ment self-​​definition plan­ning
  • [1204.4374] Higher Order City Voronoi Diagrams

    “We inves­ti­gate higher-​​order Voronoi dia­grams in the city met­ric. This met­ric is induced by quick­est paths in the L1 met­ric in the pres­ence of an accel­er­at­ing trans­porta­tion net­work of axis-​​parallel line segments. …”

    computational-​​geometry algo­rithms voronoi-​​diagrams diver­sity network-​​theory nudge-​​targets
  • Topic mod­el­ing made just sim­ple enough. | The Stone and the Shell

    “Com­puter sci­en­tists make LDA seem com­pli­cated because they care about prov­ing that their algo­rithms work. And the proof is indeed brain-​​squashingly hard. But the prac­tice of topic mod­el­ing makes good sense on its own, with­out proof, and does not require you to spend even a sec­ond think­ing about “Dirich­let dis­tri­b­u­tions.” When the math is approached in a prac­ti­cal way, I think human­ists will find it easy, intu­itive, and empow­er­ing. This post focuses on LDA as short­hand for a broader fam­ily of “prob­a­bilis­tic” tech­niques. I’m going to ask how they work, what they’re for, and what their lim­its are.”

    text-​​processing clas­si­fi­ca­tion algo­rithms lovely two-​​cultures-​​only-​​one-​​of-​​which-​​can-​​write
  • Math­e­mati­cians are Giraffe Hunters by Barry Mazur | berfrois

    “No won­der life (i.e., the thing that my once 10-​​year old niece referred to as “the thing that isn’t fair”) comes to us as a fil­i­gree of ash sto­ries. Walk­ing down the street past a cou­ple in con­ver­sa­tion, an over­heard mor­pheme, a mere glance at a wrongly but­toned rain­coat, sparks a nar­ra­tive in our imag­i­na­tion. Ask any ques­tion begin­ning with “why?” and the answer will surely be a story, or it will be embed­ded in a story. Or, at the very least, it will offer a tempt­ing thread for some story that you your­self will hold onto, embell­ish even, as you try to absorb the answer. We inter­po­late between such frag­ments. This is, for many of us, sim­ply the way we think. What about the “why ques­tions” in sci­ence, in logic, in math­e­mat­ics? We should acknowl­edge how they are often “what ques­tions” or “how ques­tions” in dis­guise. Or how they slide down into such ques­tions, as the ever-​​elusive, ever-​​illusory quest for an X that actu­ally causes a Y dis­solves. Some of the more sat­is­fy­ing answers to sci­en­tific “why” ques­tions involves deft rephras­ing. “Why is the sky blue?” is replaced by the ques­tion “what is the func­tion that describes scat­ter­ing ampli­tude as depen­dent on wave-​​length”?”

    math­e­mat­ics philosophy-​​of-​​mathematics sto­ry­telling prag­ma­tism theory-​​and-​​practice-​​sitting-​​in-​​a-​​tree what-​​is-​​it-​​good-​​for-​​hunh