Items of some interest:

These are my recent Pin​board​.in links:

  • [1006.5366] “Not only defended but also applied”: The per­ceived absur­dity of Bayesian inference

    “The mis­sion­ary zeal of many Bayesians of old has been matched, in the other direc­tion, by a view among some the­o­reti­cians that Bayesian meth­ods are absurd-​​not merely mis­guided but obvi­ously wrong in prin­ci­ple. We con­sider sev­eral exam­ples, begin­ning with Feller’s clas­sic text on prob­a­bil­ity the­ory and con­tin­u­ing with more recent cases such as the per­ceived Bayesian nature of the so-​​called dooms­day argu­ment. We ana­lyze in this note the intel­lec­tual back­ground behind var­i­ous mis­con­cep­tions about Bayesian sta­tis­tics, with­out aim­ing at a com­plete his­tor­i­cal cov­er­age of the rea­sons for this dismissal.”

    social-​​dynamics sta­tis­tics martial-​​arts-​​schools
  • [1206.3268] Fea­ture Selec­tion via Block-​​Regularized Regression

    “In this paper, we con­sid­ered the prob­lem of find­ing a sub­set of covari­ates in a high-​​dimensional space that affect the out­put vari­able when there is a block struc– ture in the covari­ates. In the con­text of asso­ci­a­tion map­ping, we pro­posed a regression-​​based model with a Markov chain prior that encodes the infor­ma­tion in the cor­re­la­tion struc­ture such as dis­tance and re– com­bi­na­tion rate between adja­cent SNP mark­ers. We demon­strated on the sim­u­lated and mouse data that our pro­posed algo­rithm can be used to iden­tify groups of SNP mark­ers as a rel­e­vant block of causal SNPs. The idea of rep­re­sent­ing the cor­re­la­tion struc­ture as a Markov chain in a vari­able selec­tion method to learn grouped rel­e­vant vari­ables can be gen­er­al­ized to use a graph­i­cal model as a prior in a vari­able selec­tion prob– lem to rep­re­sent an arbi­trary cor­re­la­tion struc­ture in vari­ables in a high-​​dimensional space. Another inter– est­ing exten­sion of the model is to model a struc­ture in out­put vari­ables as well when mea­sure­ments of mul– tiple out­put vari­ables are available.”

    sta­tis­tics bioin­for­mat­ics algo­rithms data-​​mining feature-​​extraction
  • Fil­ipe Kiss : A bet­ter git log

    “So, are you tired of this old and bored git log screen?”

    yes software-​​development git tricks-​​n-​​tips bash
  • Neu­roskep­tic: Brains are Dif­fer­ent on Macs

    “The paper goes into lots more detail, but the les­son for researchers is extremely sim­ple: don’t cross the streams of data-​​analysis. Set up your analy­sis stream and then use it on all of your data. Same hard­ware, same soft­ware, same set­tings. Imag­ine you’re doing a study com­par­ing brain struc­ture in two groups. Halfway through ana­lyz­ing your data, you upgrade your MacOS. All of the brains you ana­lyze after that will be, say, 5% “big­ger”. That’ll cer­tainly make your data much nois­ier, and if you hap­pen to ana­lyze most of Group A before Group B, it’ll give you a false pos­i­tive find­ing. Some­times you just can’t avoid changes in hard­ware or soft­ware — IT techs have a habit of upgrad­ing things with­out ask­ing — but in these cases, you should run the same data under the old and the new regime to see if it’s mak­ing a dif­fer­ence. Finally, it would be wrong to blame FreeSurfer for this. I’d be sur­prised if they were any worse than the other soft­ware pack­ages. Mix­ing and match­ing ver­sions is some­thing that the FreeSurfer devel­op­ers specif­i­cally warn against. This paper shows why.”

    data-​​analysis repro­ducibil­ity technical-​​assumptions anomalies-​​are-​​where-​​you-​​find-​​them
  • Plug: What is infer­en­tial­ism? « Odontomachus’s Blog

    “I’ve been crit­i­cal of objects and the idea of ref­er­ence for a while now. To me sen­tences and propo­si­tions, by virtue of their role as “moves” in social inter­ac­tions, are likely to have pri­or­ity in a prop­erly objec­tive account of mean­ing. Many puta­tive objects (e.g. cor­po­ra­tions or muta­ble dig­i­tal doc­u­ments) bor­der on being fic­tional, gain­ing their object­hood only through what we say about them; and many refer­ring phrases seem to refer to dif­fer­ent things, depend­ing on what is being pred­i­cated. I think this opin­ion would make me what Pere­grin calls a “strong infer­en­tial­ist”. Even­tu­ally I hope that think­ing clearly about seman­tics ought to (among other things) help bring calm to the cur­rent mass hys­te­ria which is the Seman­tic Web and Linked Data, and help steer all of that energy expen­di­ture to improve its consequence.”

    prag­ma­tism indirect-​​links phi­los­o­phy talking-​​about-​​thinking-​​and-​​the-​​reverse
  • [1206.3552] A Clas­si­fi­ca­tion for Com­mu­nity Dis­cov­ery Meth­ods in Com­plex Networks

    “In the last few years many real-​​world net­works have been found to show a so-​​called com­mu­nity struc­ture orga­ni­za­tion. Much effort has been devoted in the lit­er­a­ture to develop meth­ods and algo­rithms that can effi­ciently high­light this hid­den struc­ture of the net­work, tra­di­tion­ally by par­ti­tion­ing the graph. Since net­work rep­re­sen­ta­tion can be very com­plex and can con­tain dif­fer­ent vari­ants in the tra­di­tional graph model, each algo­rithm in the lit­er­a­ture focuses on some of these prop­er­ties and estab­lishes, explic­itly or implic­itly, its own def­i­n­i­tion of com­mu­nity. Accord­ing to this def­i­n­i­tion it then extracts the com­mu­ni­ties that are able to reflect only some of the fea­tures of real com­mu­ni­ties. The aim of this sur­vey is to pro­vide a man­ual for the com­mu­nity dis­cov­ery prob­lem. Given a meta def­i­n­i­tion of what a com­mu­nity in a social net­work is, our aim is to orga­nize the main cat­e­gories of com­mu­nity dis­cov­ery based on their own def­i­n­i­tion of com­mu­nity. Given a desired def­i­n­i­tion of com­mu­nity and the fea­tures of a prob­lem (size of net­work, direc­tion of edges, mul­ti­di­men­sion­al­ity, and so on) this review paper is designed to pro­vide a set of approaches that researchers could focus on.”

    via:cshalizi graph-​​theory com­mu­nity clas­si­fi­ca­tion algo­rithms nudge
  • [1205.0792] Exact Wavelets on the Ball

    “We develop an exact wavelet trans­form on the three-​​dimensional ball (i.e. on the solid sphere), which we name the fla­glet trans­form. For this pur­pose we first con­struct an exact har­monic trans­form on the radial line using damped Laguerre poly­no­mi­als and develop a cor­re­spond­ing quad­ra­ture rule. Com­bined with the spher­i­cal har­monic trans­form, this approach leads to a sam­pling the­o­rem on the ball and a novel three-​​dimensional decom­po­si­tion which we call the Fourier-​​Laguerre trans­form. We relate this new trans­form to the well-​​known Fourier-​​Bessel decom­po­si­tion and show that band-​​limitness in the Fourier-​​Laguerre basis is a suf­fi­cient con­di­tion to com­pute the Fourier-​​Bessel decom­po­si­tion exactly. We then con­struct the fla­glet trans­form on the ball through a har­monic tiling, which is exact thanks to the exact­ness of the Fourier-​​Laguerre trans­form (from which the name fla­glets is coined). The cor­re­spond­ing wavelet ker­nels have com­pact local­i­sa­tion prop­er­ties in real and har­monic space and their angu­lar aper­ture is invari­ant under radial trans­la­tion. We intro­duce a mul­tires­o­lu­tion algo­rithm to per­form the fla­glet trans­form rapidly, while cap­tur­ing all infor­ma­tion at each wavelet scale in the min­i­mal num­ber of sam­ples on the ball. Our imple­men­ta­tion of these new tools achieves float­ing point pre­ci­sion and is made pub­licly avail­able. We per­form numer­i­cal exper­i­ments demon­strat­ing the speed and accu­racy of these libraries and illus­trate their capa­bil­i­ties on a sim­ple denois­ing example.”

    wavelets geom­e­try representation-​​theory signal-​​processing answer-​​languages
  • [1205.3077] Efficiency-​​Revenue Trade-​​offs in Auctions

    “When agents with inde­pen­dent pri­ors bid for a sin­gle item, Myerson’s opti­mal auc­tion max­i­mizes expected rev­enue, whereas Vickrey’s second-​​price auc­tion opti­mizes social wel­fare. We address the nat­ural ques­tion of trade-​​offs between the two cri­te­ria, that is, auc­tions that opti­mize, say, rev­enue under the con­straint that the wel­fare is above a given level. If one allows for ran­dom­ized mech­a­nisms, it is easy to see that there are polynomial-​​time mech­a­nisms that achieve any point in the trade-​​off (the Pareto curve) between rev­enue and wel­fare. We inves­ti­gate whether one can achieve the same guar­an­tees using deter­min­is­tic mech­a­nisms. We pro­vide a neg­a­tive answer to this ques­tion by show­ing that this is a (weakly) NP-​​hard prob­lem. On the pos­i­tive side, we pro­vide polynomial-​​time deter­min­is­tic mech­a­nisms that approx­i­mate with arbi­trary pre­ci­sion any point of the trade-​​off between these two fun­da­men­tal objec­tives for the case of two bid­ders, even when the val­u­a­tions are cor­re­lated arbi­trar­ily. The major prob­lem left open by our work is whether there is such an algo­rithm for three or more bid­ders with inde­pen­dent val­u­a­tion distributions.”

    algo­rithms Pareto-​​front performance-​​measure multiobjective-​​optimization
  • Sym­bol­set

    “Sym­bol­sets are seman­tic sym­bol fonts. They work in mod­ern browsers and any­where Open­Type fea­tures are supported.”

    typog­ra­phy uni­code
  • [1204.6653] Elim­i­na­tion of Glass Arti­facts and Object Segmentation

    “Many images nowa­days are cap­tured from behind the glasses and may have cer­tain stains dis­crep­ancy because of glass and must be processed to make dif­fer­en­ti­a­tion between the glass and objects behind it. This research paper pro­poses an algo­rithm to remove the dam­aged or cor­rupted part of the image and make it con­sis­tent with other part of the image and to seg­ment objects behind the glass. The dam­aged part is removed using total vari­a­tion inpaint­ing method and seg­men­ta­tion is done using kmeans clus­ter­ing, anisotropic dif­fu­sion and water­shed trans­for­ma­tion. The final out­put is obtained by inter­po­la­tion. This algo­rithm can be use­ful to appli­ca­tions in which some part of the images are cor­rupted due to data trans­mis­sion or needs to seg­ment objects from an image for fur­ther processing.”

    image-​​segmentation image-​​processing nudge-​​targets algo­rithms
  • The whole of the law — Things from your life

    “But it’ll be your deci­sion, not iner­tia or fate. The ongo­ing cadence of ask­ing these ques­tions (and, maybe, the con­tent of any answers you come up with) will con­vene an open space for you to live in. A world where what­ever you do is right.”

    this
  • The Pirate Uni­ver­sity | Pirate university

    “The Pirate Uni­ver­sity is an on-​​line bul­letin board on which stu­dents post requests for aca­d­e­mic pub­li­ca­tions. You can com­pare it to an aca­d­e­mic wish list. Oth­ers, who know where to find these pub­li­ca­tions, reply and if pos­si­ble, pro­vide links to the resources searched. The Pirate Uni­ver­sity is not pro­vid­ing, stor­ing or shar­ing copy­righted mate­r­ial. An impor­tant ques­tion is if the upload­ing of arti­cles, pub­li­ca­tions is legal. If you are the copy­right holder of the arti­cle requested, there should be no prob­lem. Also in cer­tain cases, if you or your insti­tute have acquired the rights of the pub­li­ca­tion, or if it is free of rights, there shouldn’t be a prob­lem. It is prob­a­bly best to con­sult with your librar­ian to see which kind of pub­li­ca­tion is okay to share on the Internet.”

    academic-​​culture pub­lish­ing col­lab­o­ra­tion crowd­sourc­ing librar­i­ans open-​​access schol­ar­ship
  • [1206.3793] A dis­trib­uted classification/​estimation algo­rithm for sen­sor networks

    “…We pro­pose a novel coop­er­a­tive iter­a­tive algo­rithm which copes with the com­mu­ni­ca­tion con­straints imposed by the net­work and shows remark­able per­for­mance. Our main result is a rig­or­ous proof of the con­ver­gence of the algo­rithm and a char­ac­ter­i­za­tion of the limit behav­ior. We also show that, in the limit when the num­ber of sen­sors goes to infin­ity, the com­mon unknown para­me­ter is esti­mated with arbi­trary small error, while the clas­si­fi­ca­tion error con­verges to that of the opti­mal cen­tral­ized max­i­mum like­li­hood esti­ma­tor. We also show numer­i­cal results that val­i­date the the­o­ret­i­cal analy­sis and sup­port their pos­si­ble gen­er­al­iza­tion. We com­pare our strat­egy with the Expectation-​​Maximization algo­rithm and we dis­cuss trade-​​offs in terms of robust­ness, speed of con­ver­gence and imple­men­ta­tion simplicity.”

    distributed-​​processing collective-​​behavior sensor-​​networks algo­rithms nudge-​​targets
  • [1204.6391] Extend­ing par­tial rep­re­sen­ta­tions of func­tion graphs and per­mu­ta­tion graphs

    “Func­tion graphs are graphs rep­re­sentable by inter­sec­tions of con­tin­u­ous real-​​valued func­tions on the inter­val [0,1] and are known to be exactly the com­ple­ments of com­pa­ra­bil­ity graphs. As such they are rec­og­niz­able in poly­no­mial time. Func­tion graphs gen­er­al­ize per­mu­ta­tion graphs, which arise when all func­tions con­sid­ered are lin­ear. We focus on the prob­lem of extend­ing par­tial rep­re­sen­ta­tions, which gen­er­al­izes the recog­ni­tion prob­lem. We observe that for per­mu­ta­tion graphs an easy exten­sion of Golumbic’s com­pa­ra­bil­ity graph recog­ni­tion algo­rithm can be exploited. This approach fails for func­tion graphs. Nev­er­the­less, we present a polynomial-​​time algo­rithm for extend­ing a par­tial rep­re­sen­ta­tion of a graph by func­tions defined on the entire inter­val [0,1] pro­vided for some of the ver­tices. On the other hand, we show that if a par­tial rep­re­sen­ta­tion con­sists of func­tions defined on subin­ter­vals of [0,1], then the prob­lem of extend­ing this rep­re­sen­ta­tion to func­tions on the entire inter­val [0,1] becomes NP-​​complete.”

    graph-​​theory math-i-didn’t-know representation-​​theory ontol­ogy inter­est­ing
  • [1206.3294] Flex­i­ble Pri­ors for Exemplar-​​based Clustering

    “Exemplar-​​based clus­ter­ing meth­ods have been shown to pro­duce state-​​of-​​the-​​art results on a num­ber of syn­thetic and real-​​world clus­ter­ing prob­lems. They are appeal­ing because they offer com­pu­ta­tional ben­e­fits over latent-​​mean mod­els and can han­dle arbi­trary pair­wise sim­i­lar­ity mea­sures between data points. How­ever, when try­ing to recover under­ly­ing struc­ture in clus­ter­ing prob­lems, tai­lored sim­i­lar­ity mea­sures are often not enough; we also desire con­trol over the dis­tri­b­u­tion of clus­ter sizes. Pri­ors such as Dirich­let process pri­ors allow the num­ber of clus­ters to be unspec­i­fied while express­ing pri­ors over data par­ti­tions. To our knowl­edge, they have not been applied to exemplar-​​based mod­els. We show how to incor­po­rate pri­ors, includ­ing Dirich­let process pri­ors, into the recently intro­duced affin­ity prop­a­ga­tion algo­rithm. We develop an effi­cient max­prod­uct belief prop­a­ga­tion algo­rithm for our new model and demon­strate exper­i­men­tally how the expanded range of clus­ter­ing pri­ors allows us to bet­ter recover true clus­ter­ings in sit­u­a­tions where we have some infor­ma­tion about the gen­er­at­ing process.”

    clus­ter­ing algo­rithms
  • Mag­a­zine — The Case Against Cre­den­tial­ism — The Atlantic

    ’”ALL OF OUR WORK HAS GIVEN ME A VERY STRONG view,” Richard Boy­atzis told me one after­noon. The con­sult­ing firm Boy­atzis heads, McBer and Com­pany, was founded by David McClel­land in 1963. Its spe­cialty has been ana­lyz­ing what peo­ple actu­ally do in busi­ness jobs—not what their job descrip­tions say, but how they spend their time and which skills seem most impor­tant to their suc­cess. “I’ve come to see that when­ever a group insti­tutes a cre­den­tial­ing process, whether by licens­ing or insist­ing on advanced degrees, the espoused rhetoric is to enforce the stan­dards of pro­fes­sion­al­ism. This is true whether it’s among accoun­tants or plumbers or physi­cians. But the observed con­se­quences always seem to be these two: the exclu­sion of cer­tain groups, whether by inten­tion or not, and the estab­lish­ment of mediocre per­for­mance standards.“‘

    pro­fes­sion­al­iza­tion cre­den­tial­ing Andrew-​​Abbott-​​smiles-​​in-​​Chicago author­ity exper­tise cultural-​​assumptions disintermediation-​​targets
  • [1205.2483] Edge-​​clique graphs of cock­tail par­ties have unbounded rankwidth

    “In an attempt to find a polynomial-​​time algo­rithm for the edge-​​clique cover prob­lem on cographs we tried to prove that the edge-​​clique graphs of cographs have bounded rankwidth. How­ever, this is not the case. In this note we show that the edge-​​clique graphs of cock­tail party graphs have unbounded rank width.”

    open-​​questions nudge-​​targets graph-​​theory algo­rithms
  • [1206.3235] Iden­ti­fy­ing rea­son­ing pat­terns in games

    “We present an algo­rithm that iden­ti­fies the rea­son­ing pat­terns of agents in a game, by iter­a­tively exam­in­ing the graph struc­ture of its Multi-​​Agent Influ­ence Dia­gram (MAID) rep­re­sen­ta­tion. If the deci­sion of an agent par­tic­i­pates in no rea­son­ing pat­terns, then we can effec­tively ignore that deci­sion for the pur­pose of cal­cu­lat­ing a Nash equi­lib­rium for the game. In some cases, this can lead to expo­nen­tial time sav­ings in the process of equi­lib­rium cal­cu­la­tion. More­over, our algo­rithm can be used to enu­mer­ate the rea­son­ing pat­terns in a game, which can be use­ful for con­struct­ing more effec­tive com­put­er­ized agents inter­act­ing with humans.”

    game-​​theory infer­ence strat­egy nudge-​​targets learning-​​by-​​watching

Items of some interest:

These are my recent Pin​board​.in links:

  • Jonathan Lethem’s ‘Neote­nous Aes­thetic” — Mis­ter Bit — Wired​.it

    ‘Dur­ing the brief, but very inter­est­ing Q&A ses­sion, Lethem argued that inter­net cul­ture brought the “closet into the open”, that is, it gave ephemera, triv­i­al­i­ties, and every­day activ­i­ties “A new kind of vis­i­bil­ity”. “Peo­ple have always been pro­duc­ing weird stuff and have always been engag­ing in arcane activ­i­ties,” Lethem remarked. “What is really new is the fact the now we can see it. We can see it all. We can quan­tify what we do — or not do — online.” Lethem men­tioned the uncanny abil­ity to track, in real time, “how many books I am not sell­ing on Ama­zon”. “Real­ity has acquired a new level of mea­sur­a­bil­ity”. “The activ­i­ties we per­form in our dig­i­tal age are not nec­es­sar­ily new. What is new is that. We. Can. See. Them. All.”.’

    one-​​measures-​​a-​​circle inter­per­me­ation access local­ism
  • Sex, Oil, and Video­tape | Mother Jones

    “Loom­ing over Saylor’s con­fronta­tion with Bolen­baugh was the EPA’s Sep­tem­ber 27 cleanup dead­line, and it appears that Enbridge and its con­trac­tors were feel­ing the pres­sure as it drew near. In early Sep­tem­ber, after the Michi­gan Mes­sen­ger pub­lished its exposé on the use of undoc­u­mented work­ers by Hall­mark Indus­trial, another group of work­ers employed by a dif­fer­ent Enbridge con­trac­tor came for­ward with detailed sto­ries of how they had been instructed to con­ceal oil at the same site. Work­ers would land on an island, they said, remove all veg­e­ta­tion, and then lay out absorbent pom-​​poms, all per EPA reg­u­la­tions. But once the top layer of oil was absorbed, they were instructed to rake dirt over the area to make it appear as though it had been dug out. One worker described his super­vi­sor show­ing him the process step-​​by-​​step, con­clud­ing with sprin­kling a thin layer of dirt on top. “He said, ‘There, now they can’t see it. It is clean,’” the worker told the Mes­sen­ger. Another worker described being told to cover pock­ets of oil with leaves and sticks. As a last step, such areas were cor­doned off with cau­tion tape.”

    oil­spill Kala­ma­zoo local whistle­blower
  • [1204.4200] Dis­crete Dynam­i­cal Genetic Pro­gram­ming in XCS

    “A num­ber of rep­re­sen­ta­tion schemes have been pre­sented for use within Learn­ing Clas­si­fier Sys­tems, rang­ing from binary encod­ings to neural net­works. This paper presents results from an inves­ti­ga­tion into using a dis­crete dynam­i­cal sys­tem rep­re­sen­ta­tion within the XCS Learn­ing Clas­si­fier Sys­tem. In par­tic­u­lar, asyn­chro­nous ran­dom Boolean net­works are used to rep­re­sent the tra­di­tional condition-​​action pro­duc­tion sys­tem rules. It is shown pos­si­ble to use self-​​adaptive, open-​​ended evo­lu­tion to design an ensem­ble of such dis­crete dynam­i­cal sys­tems within XCS to solve a num­ber of well-​​known test problems.”

    genetic-​​programming learning-​​classifier-​​systems representation-​​theory design-​​patterns boolean-​​networks nudge-​​targets nice
  • Why Is Darwin’s Tan­gled Bank Tan­gled? : 13.7: Cos­mos And Cul­ture : NPR

    Sad to hear him still phras­ing this sim­ple truth so obscurely: Not “Because, on the scale of mol­e­c­u­lar bind­ing site recog­ni­tion, say a few tens of angstroms in length, height and width and sev­eral other fea­tures such as polar­ity, van-​​der-​​Waal forces, and so on, there are far fewer effec­tively dif­fer­ent mol­e­c­u­lar shapes than there are kinds of mol­e­cules.“ … but “Because there are fewer sto­ries than there are facts.”

    oh-​​stu pragmatism-it-ain’t philosophy-​​of-​​science
  • Math Notes | Futil­ity Closet

    So for finite sequences of dig­its, which sequences are such that the most right-​​truncated sub­strings are prime? Which are such that the most right-​​repeating exten­sions are prime?

    nudge-​​targets number-​​theory indirect-​​link
  • Home — Scal­able and Mod­u­lar Archi­tec­ture for CSS

    “I’ve been ana­lyz­ing my process (and the process of those around me) and fig­ur­ing out how best to struc­ture code for projects on a larger scale. What I’ve found is a process that works equally well for sites small and large. Learn how to struc­ture your CSS to allow for flex­i­bil­ity and main­tain­abil­ity as your project and your team grows.”

    css tuto­r­ial best-​​practices graphic-​​design via-​​trek
  • [1204.3678] Crowd Mem­ory: Learn­ing in the Collective

    “Crowd algo­rithms often assume work­ers are inex­pe­ri­enced and thus fail to adapt as work­ers in the crowd learn a task. These assump­tions fun­da­men­tally limit the types of tasks that sys­tems based on such algo­rithms can han­dle. This paper explores how the crowd learns and remem­bers over time in the con­text of human com­pu­ta­tion, and how more real­is­tic assump­tions of worker expe­ri­ence may be used when design­ing new sys­tems. We first demon­strate that the crowd can recall infor­ma­tion over time and dis­cuss pos­si­ble impli­ca­tions of crowd mem­ory in the design of crowd algo­rithms. We then explore crowd learn­ing dur­ing a con­tin­u­ous con­trol task. Recent sys­tems are able to dis­guise dynamic groups of work­ers as crowd agents to sup­port con­tin­u­ous tasks, but have not yet con­sid­ered how such agents are able to learn over time. We show, using a real-​​time gam­ing set­ting, that crowd agents can learn over time, and ‘remem­ber’ by pass­ing strate­gies from one gen­er­a­tion of work­ers to the next, despite high turnover rates in the work­ers com­pris­ing them. We con­clude with a dis­cus­sion of future research direc­tions for crowd mem­ory and learning.”

    crowd­sourc­ing learn­ing agent-​​based collective-​​intelligence mem­ory nudge-​​targets
  • [0911.1582] Manip­u­lat­ing Tour­na­ments in Cup and Round Robin Competitions

    “In sports com­pe­ti­tions, teams can manip­u­late the result by, for instance, throw­ing games. We show that we can decide how to manip­u­late round robin and cup com­pe­ti­tions, two of the most pop­u­lar types of sport­ing com­pe­ti­tions in poly­no­mial time. In addi­tion, we show that find­ing the min­i­mal num­ber of games that need to be thrown to manip­u­late the result can also be deter­mined in poly­no­mial time. Finally, we show that there are sev­eral dif­fer­ent vari­a­tions of stan­dard cup com­pe­ti­tions where manip­u­la­tion remains polynomial.”

    algo­rithms eco­nom­ics game-​​theory nudge-​​targets
  • Intro­duc­ing the Jour­nal of Dig­i­tal Human­i­ties — ProfHacker — The Chron­i­cle of Higher Education

    “If the con­tents of the inau­gural issue—which range from an essay argu­ing that human­ists need to under­stand and inter­pret quan­ti­ta­tive data to a review of the Word­Seer text analy­sis tool—fall out­side your usual schol­arly domain, then cer­tainly the journal’s edi­to­r­ial and pub­lish­ing appa­ra­tus will piqué your interest. As Dan Cohen explained in a sep­a­rate blog post, the jour­nal oper­ates under the model of catch­ing the good—of find­ing sub­stan­tive and valu­able dig­i­tal human­i­ties work “in what­ever for­mat, and wher­ever, it exists.” Blogs, pod­casts, Twit­ter con­ver­sa­tions, slideshows, and so on, these are all venues in which sig­nif­i­cant and, though I hate to use such an ungainly word, impact­ful work is being done. The reg­u­lar and guest edi­tors “catch” this work, and then pro­vide lay­ers of eval­u­a­tion and review before it appears in JDH.”

    digital-​​humanities jour­nal to-​​read two-​​cultures-​​only-​​one-​​of-​​which-​​can-​​write
  • [1005.4159] The Com­plex­ity of Manip­u­lat­ing $k$-Approval Elections

    “An impor­tant prob­lem in com­pu­ta­tional social choice the­ory is the com­plex­ity of unde­sir­able behav­ior among agents, such as con­trol, manip­u­la­tion, and bribery in elec­tion sys­tems. These kinds of vot­ing strate­gies are often tempt­ing at the indi­vid­ual level but dis­as­trous for the agents as a whole. Cre­at­ing elec­tion sys­tems where the deter­mi­na­tion of such strate­gies is dif­fi­cult is thus an impor­tant goal. …”

    vot­ing game-​​theory design-​​patterns mechanism-​​design nudge-​​targets
  • [0903.1147] Tetravex is NP-​​complete

    “Tetravex is a widely played one per­son com­puter game in which you are given $n^2$ unit tiles, each edge of which is labelled with a num­ber. The objec­tive is to place each tile within a $n$ by $n$ square such that all neigh­bour­ing edges are labelled with an iden­ti­cal num­ber. Unfor­tu­nately, play­ing Tetravex is com­pu­ta­tion­ally hard. More pre­cisely, we prove that decid­ing if there is a tiling of the Tetravex board is NP-​​complete. Decid­ing where to place the tiles is there­fore NP-​​hard. This may help to explain why Tetravex is a good puz­zle. This result com­pli­ments a num­ber of sim­i­lar results for one per­son games involv­ing tiling. For exam­ple, NP-​​completeness results have been shown for: the offline ver­sion of Tetris, KPlumber (which involves rotat­ing tiles con­tain­ing draw­ings of pipes to make a con­nected net­work), and short­est slid­ing puz­zle prob­lems. It raises a num­ber of open ques­tions. For exam­ple, is the infi­nite ver­sion Turing-​​complete? How do we gen­er­ate Tetravex prob­lems which are truly puz­zling as ran­dom NP-​​complete prob­lems are often sur­pris­ing easy to solve? Can we observe phase tran­si­tion behav­iour? What about the com­plex­ity of the prob­lem when it is guar­an­teed to have an unique solu­tion? How do we gen­er­ate puz­zles with unique solutions?”

    mathematical-​​recreations computational-​​complexity algo­rithms nudge-​​targets
  • [1204.4286] Fair Allo­ca­tion With­out Trade

    “We con­sider the age-​​old prob­lem of allo­cat­ing items among dif­fer­ent agents in a way that is effi­cient and fair. Two papers, by Dolev et al. and Ghodsi et al., have recently stud­ied this prob­lem in the con­text of com­puter sys­tems. Both papers had sim­i­lar mod­els for agent pref­er­ences, but advo­cated dif­fer­ent notions of fair­ness. We for­mal­ize both fair­ness notions in eco­nomic terms, extend­ing them to apply to a larger fam­ily of util­i­ties. Not­ing that in set­tings with such util­i­ties effi­ciency is eas­ily achieved in mul­ti­ple ways, we study notions of fair­ness as cri­te­ria for choos­ing between dif­fer­ent effi­cient allo­ca­tions. Our tech­ni­cal results are algo­rithms for find­ing fair allo­ca­tions cor­re­spond­ing to two fair­ness notions: Regard­ing the notion sug­gested by Ghodsi et al., we present a polynomial-​​time algo­rithm that com­putes an allo­ca­tion for a gen­eral class of fair­ness notions, in which their notion is included. For the other, sug­gested by Dolev et al., we show that a com­pet­i­tive mar­ket equi­lib­rium achieves the desired notion of fair­ness, thereby obtain­ing a polynomial-​​time algo­rithm that com­putes such a fair allo­ca­tion and solv­ing the main open prob­lem raised by Dolev et al.”

    eco­nom­ics game-​​theory fair­ness algo­rithms phi­los­o­phy design-​​patterns
  • Why is Esti­mat­ing so Hard? | 8th Light

    “It turns out that we don’t know the pro­ce­dure. We haven’t got any clue to just how dif­fi­cult the pro­ce­dure is. We aren’t com­put­ers. We don’t fol­low pro­ce­dures. And so com­par­ing the com­plex­ity of the man­ual task, to the com­plex­ity of the pro­ce­dure is invalid. This is one of the rea­sons that esti­mates are so hard, and why we get them wrong so often. We look at a task that seems easy and esti­mate it on that basis, only to find that writ­ing down the pro­ce­dure is actu­ally quite intri­cate. We blow the esti­mate because we esti­mate the wrong thing.”

    esti­ma­tion agile-​​practices philosophy-​​of-​​engineering man­age­ment self-​​definition plan­ning
  • [1204.4374] Higher Order City Voronoi Diagrams

    “We inves­ti­gate higher-​​order Voronoi dia­grams in the city met­ric. This met­ric is induced by quick­est paths in the L1 met­ric in the pres­ence of an accel­er­at­ing trans­porta­tion net­work of axis-​​parallel line segments. …”

    computational-​​geometry algo­rithms voronoi-​​diagrams diver­sity network-​​theory nudge-​​targets
  • Topic mod­el­ing made just sim­ple enough. | The Stone and the Shell

    “Com­puter sci­en­tists make LDA seem com­pli­cated because they care about prov­ing that their algo­rithms work. And the proof is indeed brain-​​squashingly hard. But the prac­tice of topic mod­el­ing makes good sense on its own, with­out proof, and does not require you to spend even a sec­ond think­ing about “Dirich­let dis­tri­b­u­tions.” When the math is approached in a prac­ti­cal way, I think human­ists will find it easy, intu­itive, and empow­er­ing. This post focuses on LDA as short­hand for a broader fam­ily of “prob­a­bilis­tic” tech­niques. I’m going to ask how they work, what they’re for, and what their lim­its are.”

    text-​​processing clas­si­fi­ca­tion algo­rithms lovely two-​​cultures-​​only-​​one-​​of-​​which-​​can-​​write
  • Math­e­mati­cians are Giraffe Hunters by Barry Mazur | berfrois

    “No won­der life (i.e., the thing that my once 10-​​year old niece referred to as “the thing that isn’t fair”) comes to us as a fil­i­gree of ash sto­ries. Walk­ing down the street past a cou­ple in con­ver­sa­tion, an over­heard mor­pheme, a mere glance at a wrongly but­toned rain­coat, sparks a nar­ra­tive in our imag­i­na­tion. Ask any ques­tion begin­ning with “why?” and the answer will surely be a story, or it will be embed­ded in a story. Or, at the very least, it will offer a tempt­ing thread for some story that you your­self will hold onto, embell­ish even, as you try to absorb the answer. We inter­po­late between such frag­ments. This is, for many of us, sim­ply the way we think. What about the “why ques­tions” in sci­ence, in logic, in math­e­mat­ics? We should acknowl­edge how they are often “what ques­tions” or “how ques­tions” in dis­guise. Or how they slide down into such ques­tions, as the ever-​​elusive, ever-​​illusory quest for an X that actu­ally causes a Y dis­solves. Some of the more sat­is­fy­ing answers to sci­en­tific “why” ques­tions involves deft rephras­ing. “Why is the sky blue?” is replaced by the ques­tion “what is the func­tion that describes scat­ter­ing ampli­tude as depen­dent on wave-​​length”?”

    math­e­mat­ics philosophy-​​of-​​mathematics sto­ry­telling prag­ma­tism theory-​​and-​​practice-​​sitting-​​in-​​a-​​tree what-​​is-​​it-​​good-​​for-​​hunh

Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest:

These are my recent Pin​board​.in links:

Items of some interest…

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