These are my recent Pinboard.in links:
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[0912.1523] Decoherence in Search Algorithms
“Recently several quantum search algorithms based on quantum walks were proposed. Those algorithms differ from Grover’s algorithm in many aspects. The goal is to find a marked vertex in a graph faster than classical algorithms. Since the implementation of those new algorithms in quantum computers or in other quantum devices is error-prone, it is important to analyze their robustness under decoherence. In this work we analyze the impact of decoherence on quantum search algorithms implemented on two-dimensional grids and on hypercubes.”
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The Manifest Destiny of Artificial Intelligence » American Scientist
“Artificial intelligence began with an ambitious research agenda: To endow machines with some of the traits we value most highly in ourselves—the faculty of reason, skill in solving problems, creativity, the capacity to learn from experience. Early results were promising. Computers were programmed to play checkers and chess, to prove theorems in geometry, to solve analogy puzzles from IQ tests, to recognize letters of the alphabet. Marvin Minsky, one of the pioneers, declared in 1961: “We are on the threshold of an era that will be strongly influenced, and quite possibly dominated, by intelligent problem-solving machines.””
artificial-intelligence nudge-book cultural-assumptions degenerate-research-programmes
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“Digress.it is a WordPress plugin that offers paragraph-level commenting in the margins of a text. Digress.it is geared toward in-depth discussions of longer documents: article, essay or even book-length.
Blogs aren’t bad for having conversations, but comments tend to get unwieldy, and can feel detached when the original post is long. To solve this, Digress.it lets you run blog-style comment threads — digressions, if you will — off of individual paragraphs. To do this efficiently, we’ve re-imagined the conventional post-discussion hierarchy of blogs, moving the comment area from beneath the post to beside it (floating to the right) — hearkening back to the age-old practice of scribbling in page margins. We see great possibilities for educators, literary groups, political or civic activists, legal scholars, and pretty much anyone who wants to do a communal reading and encourage discussion.”
blogging social-media conversation publishing wordpress
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“This paper addresses the problem of resilient consensus in the presence of misbehaving nodes. Although it is typical to assume knowledge of at least some nonlocal information when studying secure and fault-tolerant consensus algorithms, this assumption is not suitable for large-scale dynamic networks. To remedy this, we emphasize the use of local strategies to deal with resilience to security breaches. We study a consensus protocol that uses only local information and we consider worst-case security breaches, where the compromised nodes have full knowledge of the network and the intentions of the other nodes. We provide necessary and sufficient conditions for the normal nodes to reach consensus despite the influence of the malicious nodes under different threat assumptions. These conditions are stated in terms of a novel graph-theoretic property referred to as network robustness.”
agent-based game-theory network-theory social-dynamics nudge-targets algorithms
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[1205.2604] The Infinite Latent Events Model
“We present the Infinite Latent Events Model, a nonparametric hierarchical Bayesian distribution over infinite dimensional Dynamic Bayesian Networks with binary state representations and noisy-OR-like transitions. The distribution can be used to learn structure in discrete timeseries data by simultaneously inferring a set of latent events, which events fired at each timestep, and how those events are causally linked. We illustrate the model on a sound factorization task, a network topology identification task, and a video game task.”
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“The following geometry objects are implemented for now in SpaceFuncs module:
Point, Line, LineSegment, Circle, Plane, Triangle, Polygon, Sphere, Polytope, Polyhedron, Tetrahedron. Some more are intended to be done in next SpaceFuncs release.” -
GitHub does dotfiles — dotfiles.github.com
“Why would I want my dotfiles on GitHub?”
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[1205.4591] ForeCA: Forecastable Component Analysis
“Blind source separation (BSS) techniques are often applied to multivariate time series with the goal to obtain better forecasts. But BSS and the need for better forecasts are often treated separately, in the sense that finding an optimally transformed (sub-)space has nothing to do with the aim to predict well. Here I introduce Forecastable Component Analysis (ForeCA), a new BSS technique for temporally dependent signals that uses forecastability as the explicit objective in finding an optimal transformation. It separates the signal into the forecastable, $mathbf{F}$, and the orthogonal white noise space, $mathbf{F}^{bot}$. Simulations and applications to financial data show that ForeCA successfully finds signals that can be used to forecast. ForeCA therefore automatically discovers informative structure in multivariate signals. The R package (this http URL) will be publicly available on CRAN upon publication of the manuscript.”
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[1201.5597] The mate-in-n problem of infinite chess is decidable
“…The proof proceeds by showing that the mate-in-n problem is expressible in what we call the first-order structure of chess, which we prove (in the relevant fragment) is an automatic structure, whose theory is therefore decidable. Indeed, it is definable in Presburger arithmetic. Unfortunately, this resolution of the mate-in-n problem does not appear to settle the decidability of the more general winning-position problem, the problem of determining whether a designated player has a winning strategy from a given position, since a position may admit a winning strategy without any bound on the number of moves required. This issue is connected with transfinite game values in infinite chess, and the exact value of the omega one of chess is not known.”
mathematical-recreations game-theory proofing games undecidability
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[1203.5351] Activity driven modeling of dynamic networks
“Network modeling plays a critical role in identifying statistical regularities and structural principles common to many systems. The large majority of recent modeling approaches are connectivity driven. The structural patterns of the network are at the basis of the mechanisms ruling the network formation. Connectivity driven models necessarily provide a time-aggregated representation that may fail to describe the instantaneous and fluctuating dynamics of many networks. We address this challenge by defining the activity potential, a time invariant function characterizing the agents’ interactions and constructing an activity driven model capable of encoding the instantaneous time description of the network dynamics. The model provides an explanation of structural features such as the presence of hubs, which simply originate from the heterogeneous activity of agents. Within this framework, highly dynamical networks can be described analytically, allowing a quantitative discussion of the biases induced by the time-aggregated representations in the analysis of dynamical processes.”